Hm. I'll think about Reverberate; if nothing else it's a good way to double the damage/mill. Glimpse the Unthinkable is a very good card for mill, but for now I want to avoid making this a 3-color deck, it would only slow down the Bloodchief + Maralen. I agree with Liliana being a little high mana. I originally had Demonic Tutor (just for fun, it makes the deck way faster) but considering how expensive and banned that card is........ In any case, Liliana is mostly for late-game in case I don't find a Maralen. Although I might get her out early with a Dark Ritual... As you can see, my version is a lot less focused on mill than on burn damage. I feel like an actual game with this deck will be more about board-control: killing of the opponent's creatures, and I'll get in a Blightning when I have the chance. The Ascension allows you to win the game while focusing on creatures rather than you're opponent, which is why it's so widely useful. For me, the Archive Trap is really just a surprise kill. Really, with four Archive Traps you already have potential to mill they're entire deck, and if you can find them with Maralen you can cast them all at once or in stages. I think I'll add Reverberate, though, as an extra chance of doubling mill/damage. And no, I don't own any of these yet either xD I'm relatively new to magic, so I prefer to build decks on here and get it down to exactly what I want before I spend money on cards. But considering how cheap most of the cards are, I will probably buy this deck once I get bored of my latest Standard deck :)
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LOL I doubt you're going to get a turn 2 win, but the fact that it's all walls should stall long enough. Only question is, do you have anything with flying? :( You should think about working in Rolling Stones and Wall of Spears. Or make this a five-color wall deck just to annoy everyone, with Omen and Frost walls. And I'm still laughing at that...I pay 17 life to Fling a 17/19 wall at you xD My friend did a similar thing with Death's Shadow where he bolted himself to give it extra power right before flinging it.
Lol is right. I don't usually get turn 2, but as long as I get 1 dark ritual and maralen its usually turn 3 or 4. Avoiding mana flood, always triggers around 5/6. Still trying to make it more consistent. I like that Rite of Flame, might try adding that. And yes your deck is hilarious xD
Very cool. Basically a rush infect, lots of people do the same thing with a plague stinger and any buff spell like giant growth. This is more fun 'cause the Kiln Fiend does actual damage which freaks people out :) Only downside is that your spells only buff his power - so he's still vulnerable to Lightning Bolts, etc. I'd add something like Prey's Vengeance or Groundswell - same good damage buff, gives him toughness as well. Of course, those are green so you'd have to mess around a bit :( If anyone reads these, give a new player some help on a fun deck I might be buying :) It's potentially a turn 2-3 burn win. http://www.mtgvault.com/ViewDeck.aspx?DeckID=165270
Any suggestions to increase speed and consistency would be much appreciated :D Also not sure how you could possibly make this work in standard. Take out Demonic Tutor to make it Legacy, and Dark Ritual to drop to Extended. But that takes away a lot of speed :( If I can improve it a bit to make it a consistent t4 win, I'll buy the cards just to laugh at all my nerd friends :)
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