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Clarion Ultimatum might be the card that makes this deck work. Sure they come into play tapped, but... well, they're Allies. Hindering Light, Kabira Evangel and the Shapeshifter may be able to keep a Druid out long enough for a fourth-turn Clarion. Make sure to reserve Join the Ranks as your instant speed ally; with the Evangel it can prove useful in saving your teams hide while ramping up for the Clarion. Clarion isn't necessary to win; you can also deck your opponent, which is also a great tact. Basically I think this deck has everything covered except... Wrath. Are there any good anti-Wrath cards out there? Well, besides Cancel. Mana base is pretty dead even, but green almost feels like it's splashed. Any suggestions for remedying that situation? Thanks. I really want to be able to play Allies effectively.
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well, eldrazi monument makes them indestructable, but u could sacrifice ur smallest allies and least effective and still have flying, +1/+1 allies that are indestructable. therefore they wouldnt be destroyed by wrath. and if ur not looking at legality, doubling season will build these guys up really quick by doubling the counters put on them. :)
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oh. and a quicksand is great for stopping jund.
I always like Ghostway for combatting wrath or day of judgement, especially in an Ally deck. A combo I plan on trying in my own deck is to follow up ghostway with my own wrath as a finisher.