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Look at how to play.
-The main goal of this deck is to get out a Consuming Aberration as fast as possible and use Artful Dodge to (hopefully) beat your opponent in one attack. -In order to boost Consuming's power high enough, there's Invisible stalker who can be paired with Whispering Madness to cycle through cards until you get Consuming and also get a decent amount of cards into your opponent's graveyard. -Mind Grind, Thought Scour, Dimir Charm, and Psychic Strike also allow you to put cards into your opponents grave (mainly just so your opponent is guaranteed to have cards in his graveyard for when Consuming first comes into play). -Once consuming enters play, because of his ability, it's usually fairly easy to boost him high enough to beat down your opponent in a couple of turns so long as he isn't killed off before then -- Because most of the cards are low cost, you can spam them once Consuming is in play to mill a decent amount of cards.-If your opponent seems to be playing too fast-paced to keep up with, the side deck is a plan B. The normal deck is fairly slow until Consuming Aberration comes into play. The side deck is filled with more counter-spells, destruction spells, and burn spells (in the form of extort and Duskmantle Seer) to make the deck slightly faster and give it a smoother flow if need be.-The deck is far from perfect so if you have any advice, it'd be greatly appreciated!
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This deck could work depending on metagame, but most likely..not (sorry). The biggest problem your deck is that is pre supposes your going to get enough creatures into your opponets graveyard to make the deck work. The thing is, you have to tap out on your first three turns just to get the ball started. By turn four most agro decks are wrapping up. For instance my Wild Dryad deck is sending a 13/13 invisible stalker or a unblockable dryad to kill on turn four about %35 of the time. Long story short this deck is too slow and does not run enough creature control or durable blockers to withstand agro and midrange onslaught. My advice: Use some mass wipe spells like mutilate or cylconic rift. You need to survive to turn five in order for you deck to have a turn six (the first opp you'll have to swing). Lastly, this deck can get shut down by pithing needle on turn one. I run three in almost every deck's sideboard that I play. I also run three elixir of immortality (also bad for mill decks) You need to address this in your sideboard. Goodluck!!
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Thanks for the advice! I really appreciate it. Technically, Consuming Aberration gets boosted by cards, not creatures, but that doesn't really affect what you said about needing to survive until turn 5 onward. I'll work on trying to speed up the deck and adding in more defense cards and board-wiping card.