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21 "hard" mill spells (incl. orb + crab) - orb never runs out of juice and gets through leyline, I have been able to hard cast archive trap in enough games to keep this as a 4-of6 utility mill - ashiok + thought scour. Ashiok has the bonus of stealing blockers and preventing bad things going to the graveyard2 surgical for pseudo mill but also to prevent flooding in the opening hand 7x removal - paths, tributes, murderous cut and an utter end for emergencies. Should be enough to let Ashiok get going, tributes take care of scary things and stall the game with life
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Not sure about Duress... Tempted to add another mesmeric orb and surgical.Either this or 2x Visions of Beyond
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Use thoughtseize instead. You have 2 lands that gives you 2 damage, I have 4. You have 8 fetches I have 4. You play 2 surgical, I play 3. You should be able to play with 3 thoughtseize based on that. Remember that I have just played around 60 games against affinity which kills between turn 3 to 4 and I found my lifeuse to be good enough to dare playing stuff like fetching into a watery grave and then play a surgical for 2 life. As a general rule, don't use more than 4 life on any stuff unless you can secure a win by doing it.So when's your next tourney :D