Landfall Green/white

by fullmetal221 on 06 November 2009

Main Deck (60 cards)

Planeswalkers (1)


Artifacts (2)


Enchantments (3)


Land (24)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

landfall green white...used to be mono green but I wasn't likin it.

appreciate comments

Deck Tags

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Deck at a Glance

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This deck has been viewed 2,072 times.

Mana Curve

Mana Symbol Occurrence

2200023

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Landfall Green/white

sucks

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Posted 06 November 2009 at 20:41

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sucks

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Posted 06 November 2009 at 20:41

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sucks

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Posted 06 November 2009 at 20:41

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Good version of a mono green land lovers deck, keep up the good work +1.

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Posted 06 November 2009 at 23:40

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sucks

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Posted 07 November 2009 at 00:20

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Pretty decent on creature amount. But just really easily beaten by anything that doesn't do the hulk crush hulk deck and try to muscle with you.

Turntimber Basilisk
Its landfall effect isn't really that great. I would run Grazing Gladeheat instead of the Basilisk. Besides, 2/1 Deathtouch isn't that great when it can easily be killed by any cheap spell.

Rampaging Baloths
4 copies is WAY TOO MUCH. By the time you get this guy out, you will probably used up all your landfall cards. Cut it back to 2.

Terrastomper
You already have a cheaper guy that does the work and landfal.l (Baloth Woodcrusher) Remove them all, you don't need it.

Oracle of Mul Daya
You don't need this card at all since you have so much land gatheres and the chance of your deck containing a land after harrow or khali heart expedition is like slim to none. They are like a 2/2 that cost 4 mana for your deck. Remove them all

Lotus Cobra
A pretty great card to make mana. You use the mana to summon large creature targets for your opponent to easily kill (Your creatures don't have any protection or shroud and any evasive ability). Great card but you should actually put in more useful spells rather than hulk crush pumping spells. -1 Just because 4 is way too much and you only need one on the field.

Oran-Rief, the Vastwood
A great card for an aggresive deck that runs cheap creatures. Your creatures cost so much... So why do you run it? Remove it all, it's bad forest that comes into play tapped. Yea, +1/+1 counters sound great, but you pay a great cost to play this card because it will make your deck even slower. Remove it all

Primal Bellow and Vines of Vastwood
Easy for a great pump boost Remember that hulk-smash hulk plan your having? What if your opponent just kills all your creatures using his damage or removal spells. Or if he is running protection from green things? Yea, those just become useless. I would take out 1 copy of each.

And yea... add more LANDS into your deck. Like FORESTS. Your a landfall deck. You use spells like harrow and khalni heart expedition for their landfall effect more than the mana from the lands. Low land count = waste your harrow and khalni heart expedition to just fetch lands and no landfall effect.







Your mana curve is like this...

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Posted 07 November 2009 at 13:43

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