Jund cascade

by fullmetal221 on 17 September 2009

Main Deck (52 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (3)

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Deck Description

my standard tournament Friday night magic deck i keep working on.

changed it a bit to add some cascade effect.

again i appreciate comments and suggestions...

Deck Tags

  • Tournament

Deck at a Glance

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This deck has been viewed 1,915 times.

Mana Curve

Mana Symbol Occurrence

00202214

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Jund cascade

Hmm... How much benefit is Madrush Cyclops to you? Hellspark and Bloodbraid already have haste, and Sarkhan gives them haste (and +1/+1) with his +1 ability. Perhaps consider taking him out for Boggart Ram-Gang... I'd probably run 4 of those and 4 Bloodbraids (beautiful cascade effect). Another thing you may want to consider is running 4 Lightning Bolts and 4 Blightnings, and running only 2 Banefires. Also, have you thought about Volcanic Fallout? Even if you run it in sideboard, it's a great source of damage, and it's a consistently good board-clearer. Also, you're running 5 Bloodhall Oozes in this deck. Maybe not so many Violent Ultimatums, they're so expensive, many times the game will be over before you get a chance to play it... Maybe replace it with Maelstrom Pulse if you have the opportunity to. I know that probably seems like a lot, but I really like the deck idea, and good luck Friday night!

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Posted 17 September 2009 at 23:34

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ram-gang are a good idea..but they cycle in a few weeks...try using Lavalanche or volcanic fallout instead of jund charm..jund charms is pretty much and expensive pyroclasim..use fallouts..because..uncounterable is just awesome and does damage to them which is always good..and lavalanche can be countered..but if they don't..it can deal more damageto the big creatures and the player...also..another bloodbraid is always good..also the curve of your deck is pretty low axcept for the broodmate..so you can go down to 20lands..my suggestion is scrap the savage lands..they slow you down..and in a beatdown/aggro..you don't need to be slow...SIDEBORD..take out the jund charms and madrushes,ultimatums...other then that paragraph the deck seems pretty good

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Posted 18 September 2009 at 12:00

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yeah so before the deck was kinda blah, but i changed it alot now, thanks for the suggestions they really helped.

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Posted 07 October 2009 at 10:03

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I really like the Hellspark Elemental but if you wanted it to run 1 turn faster you could try Goblin Guide. I know the effect of having your opponent possibly gaining a land is out there, but it really doesnt happen as often as you would think. Also, I would trade 1 Bit. Blast for a Maelstrom Pulse. And Sarkhan Vol is good but you may find it being too slow for this deck, Garruk could be a wiser choice. And lastly, Jund Charm is a must in this deck. Hope this helps a little.

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Posted 16 January 2010 at 18:47

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