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idea is to use flying creatures to gain an advantage over your opponent. however while testing the deck i found fundamental flaws in my approach, suggestions as to how i can do it better would be appreciated.
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lose the apex hawks, aven squire, sky ruin drake, snapping drake, and wall of omens then add enclave cryptologist, merfolk sovereign, coralhelm commander, merfolk skyscout, merfolk wayfinder and halimar depths instead of celestial colonnade - basically make it a merfolk deck and you'd be better off and also 62 cards with 22 lands is the highest i'd go the merfolk sckyscout will let you untap cryptologist so you can draw an additional card and if you keep sage owl and put halimar depths and you know you have a land pocket on top then you play wayfinder to put them in your hand so you can get to the good stuff - and might want to think about venerated teacher and training grounds with all the levelers that will add - oh and wanderwine hub would go good if you dont want halimar depths
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