The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This is a deck I came up with on my own as it started as a random causal black deck made from the extra cards off my ultimate black deck. I soon saw an awesome combo that will lock games down in turn two. the deck has always been working and is very reliable usually. The way this deck wins and locks down the game on turn two is: Turn 1: Dark ritual + maralen of mornsong Turn 2: Dark ritual + braids While this can be difficult to do every single game. If you get the turn 1 maralen, you can search for whichever of the two your missing at the moment for your turn two move. This is also still lethal in turn 3. All you have to do then is control the amount of lands and/or creatures they have so they have to give up their only resources. From there it becomes a life race where, when you swing with maralen and braids and/or other creatures as well as you control what they have and you grab what you got rid of, will majorly will lean in your favor. In these states, the sign in bloods also become 2 mana shocks for the deck. If you go first and get this combo off, in turn two. The game is most probably yours as they have to constantly sac their only land constantly. (if they get a land and creature out turn 1, on your third turn, rid of one of those resources and the other will have to be sac'ed to an amount that will hurt them).
This deck has been viewed 1,138 times.