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Just popped in to mention Kor Spiritdancer, Celestial Ancient, Bear Umbra, Indrik Umbra, Sigil of the Empty Throne, & possibly Vines of Vastwood. (Your selections are fine, these are just some that have worked well for me in an enchantment-heavy deck I run, so I thought I'd mention them :D). (Since you're @ 45 cards & 4 lands, assuming you're in the middle of this...hope I wasn't intrusive!!)
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hey, thanks for the advice! but sadly i can't use your cards.Kor Spiritdancer is too expensiveCelestial Ancient doesn't seem to rock while I only run 12 creaturesBear Umbra is too expensiveIndrik Umbra is quite expensive but also really expensive according to the mana costsSame for the Sigil, and I don't need any more creatures :)Vines of Vastwood is a great card, but 2/3 of my creatures already have hexproof. I don't think it's necessary.But really thank you, for your ideas! :)
Some further suggestions and a short explanation why I would add "Vines of Vastwood"As you want to stay budget all the prices are added (mid value, 2016-08-07), such information also would be great written down in your deck description. Spirit Mantle ....3$ /card; basically makes your creatures unblockable by your opponents creatures, I wouldn't add more than 3 of it as it serves as finisher"Helm of the Gods" ...0,31$ /card; basically "Ethereal Armor" No. 5-8. Bonus is that when you loose the equipped creature you can re-equip this to another creature. "Abundant Growth" ...0,2$ /card; if you need some manafixing (Cant tell if your manabase works without any lands)"Ancestral Mask" ...0,75$ 7card; stronger version of "Ethereal Armor""Spider Umbra" ...1,25$ /card; fast and strong enchantments that protects your creatures. Now for the reason adding "Vines of Vastwood" would make sense: First "Aura Gnarlid", one of your creatures, has no hexproof and thus has a big 'hit me' sign over it's head. Every removal spell your opponent can't play on "Gladecover Scout"/ "Silhana Ledgewalker" will hit the Gnarlid. Second Vines is a very special card as it allows you to not only target your own creatures but also your opponent's ones. This allows you to give your opponents creatures hexproof against their own spells and thus counter a spell your opponent wants to play on his own creature!GreetingsMuktol