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O-----------------------O ________________ \ _|__|_|__|__|__|__ / plz comment and rate \_|__|_|__|__|__|_ / ornithopters can be strong with the overseer. voltaic key gives a double power up, while i'm building my army i hold back my opponent with lodestone golem, counter/control spells, and quicksand POSSIBLE SITUATION turn one: voltaic key, X ornithopters turn two: steel overseer turn three:steel overseer twice, making ornithopters 2/4, other mana can be used for a counter on opponent or another steel overseer/voltaic key turn four: possible lodestone golem and 1-2 steel overseer, if not, steel overseer three times. by now, ornithopters are at least 4/6, if not a 5/7 flier. at any time, i can play ornithopters, and with multiple overseers and keys, i can make them strong immediately, blocking fliers and attacking for pieces of damage. steel overseers power up themselves, so they can be huge while powering up others. any thing that tries to kill them will be dispelled, leaked, or redirected.
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spell peirce and mana leak are good for early game but what about later? I would throw in a few essence scatter. I think you need more mana than 17. Deck needs to be 60 cards unless you are playing some weird format. coult play etherium sculptor to drastically speed this deck up (if you have one out you have that much more mana to spend on overseer and still have mana to counter with).
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