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This deck utilizes creature-driven combos with the Genesis Chamber and Suture Priest. The idea is to have creatures constantly entering the battlefield time for maximum life gain, as well as many blockers for the inevitably large force your opponent's going to build with all the myr streaming in. Most of the creatures in the deck cost 2, and as such they get in very fast. The bulk and driving force of the deck are the creatures. Here's how they work: - A couple of Soul Wardens and Blood Seekers are thrown in for good measure to facilitate Suture Priest's effects. - Aggressive Myr Servitors will constantly come back as long as one of them survives, triggering the Suture Priest, and the Soul Warden. - Reassembling Skeletons can always come back for 1B, and Bloodghasts can do the same with Landfall. - Safehold Elite, Restless Apparition and Kitchen Finks can get back at least once due to Persist. - Kor Skyfisher is Perfect for pulling "wounded" Persist creatures back or just bouncing creatures from the battlefield and back. The spells are basically token spammers to speed up your army's growth. The two Ascension enchantments seem to mesh well with the deck. Bloodchief speeds up your opponent's demise, while Luminarch grants you even more tokens (powerfull ones at that). Win-cons: - Pop Felidar Sovereign at 40 or more life - Massacre Wurm when your opponent is full of 1/1 Myrs for an epic bloody holocaust - Just overwhelm with numbers and/or simultaneous life gain and life drain
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