...Charbelcher needs a land to work.
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There's no game winning combo. It just has synergies, and a good flavor to it.
Check out Sigil of Sleep and Charisma. Pop them om the pingers to bounce or steal any creature that hits the field.
Forgot about those. Thanks
Way too many landsMore and quicker mana accelerationTry and bring down the overall mana costs a bitLotus Cobra and Lotus Vale are worth looking atContagion EngineWall of NetsReplace Primal Surge with Genesis WaveKEEP crop rotaion (awesome card when running dual lands)Since this deck is hypothetical, why not the real dual lands?Drop Suncrusher, Reap and Sow, and SpellbookBe the time increasing ambition hits the field, you shouldn't really need it, especially the second time.
Young Wolf is a great zoo creature too.
This is a legitimately good deck. The only thing I can really think of to consider would be Werebear, Yavimaya Elder, or even a Soltari Visionary. Introducing mechanics as old as threshold and shadow might not be great for new players, but I suppose its not a big deal.Also no Evolving Wilds and Terramorphic Expanse. They slow down the deck a lot.
Why this doesn't run 4 Icy Manipulators, and search cards, idk.
Hero of Bladehold
I run an Eldrazi deck that could outrun this thing. You seriously need cheap creatures, or a set of Quicksilver Amulets.
4 Chance EncountersCreepy Doll to chump block/removal with extra coin flips.Frenetic Efreet in the sideboard for a flyer
Earthcraft is restricted, but Ive ran the combo myself. Drop the Monuments for Living Wish, and sideboard extra crafts and nests. There's also no reason for white to be in here. Replace the Kamis with Fog, and run straight basic lands. the Swarmyards aren't gonna do anything for an infinite loop.