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Why no AV?
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Why would you run AV when you could run THE CARD ADVANTAGE POWERHOUSE KNOWN AS SEARCH FOR AZCANTA!?In all seriousness though, AV is just too inconsistent for this deck. While a turn 1 AV is an amazing play, it just hurts so badly to draw it later in the game. On top of that, sometimes resolving an AV doesn't get you what you need. This build decides to get rid of the random draw three and opt for the selective draw from Azcanta to avoid drawing dead cards. Additionally, by switching to Azcanta we can run less than four cards in what was the AV slot (just 2 Azcanta), and we can use this for more valuable cards in our mainboard. Basically, I took the AV version that I was running (it had 1 Azcanta), and cut the 4 AV for the following:-Countersquall-Kolaghan's Ccommand-Azcanta #2-DamnationI personally think that I would rather have more live, valuable draws in my deck than AV. Don't get me wrong, I like AV for its high ceiling, but I cannot stand it's super low floor.
A very, very nice explanation. I have not played that much Grixis control in modern, not enough to be able to argue on the statistics of AV, but I can definitely see how this version of the deck would be better.Although, how do you fare against AV decks?
I will say that it definitely hurts if I am on the draw and my opponent leads on an AV. However, this is partially why I have added a third countersquall. I hopefully will have one in my hand or in the grave to snap back in response to AV. It's a challenging counter-war to win since they don't have to pay mana to initiate it, but we still can win it. This is the nature of Ancestral Vision though, and this is why I chose not to play it in my deck. The card is strong on turn one, but is really weak from turn three onward. It will always hurt to see AV turn one, but my deck will always have a chance at countering the AV.