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This is the first deck I ever made. It started out six years ago as a red and white weenie deck. I've spent hundreds of dollars trying to make it a viable deck for casual play. Not a clever deck or even a strong deck, but just viable. I've lost countless times, yet it has remained a labor love. In a way I'm proud of it, much like a parent who's kid passed 5th grade with a C- average. You'll probably notice its extremely creature heavy. That's partly because I use lands that do better with lots of creature spells. However, its mostly because I want to keep a (somewhat) fairly equal distribution of slivers among all mana colors. I of course welcome comments and greatly appreciate suggestions. Thank you taking the time to look this over!
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I'd drop the Vivid lands, having 8 lands that come into play tapped will really slow you down over time.
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Thanks for the advice. That's definitely been my experience so far with it.
You could run an even balance for Fetch/Basic lands. Or if you have the money to spare, or happen to have the cards, run fetch/dual lands(the alpha/beta ones). If not, fetch/non basic should run a little smoother than the vivid's.
Yeah, the dual lands would be awesome. I think the wife would kill me if she saw I bought a full set of those. The fetch lands are a great idea, and definitely something I'm going to try next time I pick up some singles. Until then I'm going to incorporating some basics. I've been testing it Magic Workstation, and I haven't had too much of an issue, and as you've said they're a lot faster than the vivids.
Update: I've spent a bit more cash. I've reduced the mana curve on the deck in an attempt to make it faster. I've tried to mainly stick to two mana cost creatures to put less stress on my aether vials. My new focus is to increase the size of my slivers. Its a little straightforward, but hopefully it'll score me the occasional win.
Update: Disregard that last revision. I was literally drunk when I made it. I'm very excited about this new deck. I'm using hunter sliver to force enemy creatures to take the effect from toxin sliver. Talon sliver assures that the blocker is destroyed before the attacking sliver takes damage. My sincere thanks to the countless other players who discovered this combo before me. I hope to put their ingenuity to good use. II'm a little concerned about how vulnerable my creatures are to spells like lightning bolt so I'm adding more crystalline slivers to my deck. Shroud on all my creatures is pretty neat. I think it'll be a stronger deck, but the downside is that this is going to be an expensive update. I still have to get the reflecting pools, and toxin slivers are hard to find. I'm weighing the cost effectiveness of Sensei's Divining Top- in test play I was getting out slivers a lot faster, but I don't know if they're worth 10-15 bucks a pop. It might take me a couple of months to get everything. Hopefully, I won't get bored with the concept and go in another direction after I'm already half invested.
Update: Purchased all the cards in my my last revision. I replaced Spinning Top for Ponder. I may go ahead and buy Spinning Top later on, but for now this is the deck.
Update: Benched Muscle Sliver in favor of Heart Sliver. The reason for this is: Turn 1: City of Brass, Aether Vial Turn 2: Ancient Ziggurat, Heart Sliver Turn 3: Thran Quarry, Gemhide Sliver (via Aether Vial), Sliver Queen/Sliver Overlord/Sliver Legion This could also be achieved using a 1 CC sliver so I'm considering replacing Heart Sliver in favor of Virulent Sliver and dropping Ponder in favor a higher casting cost spell.
Update: I switched out Ponder with Wordly Tutor. I finally got a chance to try the deck against regular Magic players only just last weekend. It was a pentagram game and after a series of steady losses with my other decks, I finally played this one and ended up with the win. I still have yet to try it in a two player game though.