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So i don't really have like...half this deck. that being said, I think this could preform really well. I don't play a lot of legacy ( I have a dead guy ale deck) but I know how big of a thorn blood moon can be. With this deck we have a chance to get a blood moon or sun out on turn 1. this immediately shuts off wastelands and fetches for the rest of the game. The great thing about blood sun is that it replaces itself! i love that because even if you draw it late, oh well go get another card.But after we lock down things we basically stomp our way to victory. we also have planeswalkers that add value to the deck and make our opponents answer them, or go punished.
The ideal Turn 1 play is to get use a Guide, then play an ancient tomb, or city of traitors. Then slam down a blood moon/sun.after that start slamming down threats like chandra, rebel master, and magus to stomp hard on our opponents.
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