Superfriends Unite!

by freakinrobe on 01 July 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Made with new M15 planeswalkers in mind (Goldmane into new Ajani, Nissa into new Nissa, and Garruk into new Garruk, and demonmail hauberk is the new Veil) Easy enough to make standard if you want too (minus sarkan for xenagos or ajani or courser and minus sakura tribe elders for voyaging satyr (and fix lands since you are missing sakuras mana fixing)

and now that thats out of the way: A beatdown Superfriends Deck, focusing on early ramp with all but courser being able to be quickly cheated out via emissary to get some fast ramp and board presence.
After you have those early mana dorks out to get ya running its time for Superfriends to come in;

Xenagos, the Reveler: Helpful early mana pumping for other more game changing walkers and his (0) can give you great blockers or more creatures to stomp. Ultimate is pretty useless in this deck.

Sarkan Vol: +1 is usefull with elspeth and garruk tokens or just general group buffs for mana dork rushes. -2 can always be handy and his ultimate can be deadly and very quick to reach it.

Ajani, Mentor of Heroes: His first +1 is good if you are trying for the last leg of the kill but i put him in because of his second ability for walker hunting. He is the only one who warranted two variations because his ability can be so useful, everything else is only one variation because i want to minimize not being able to have as many planeswalkers out as possible. His ultimate would just be funny if i got it but I doubt it, he would probably be sacked to the other ajani after i am set up.

Elspeth, Suns Champion: her +1 is why she is in here. plenty of group buffs to go on those little weenies and with the new Ajani getting her ultimate emblem off is not far fetched at all. Having the access to her board wipe is handy dandy too.

Ajani Steadfast: +1 Target creature gets firststrike, vigilance and lifelink for the turn, +1 put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control, You get an emblem to reduce all damage but 1 dealt to you or a planeswalker you control. First +1 is great if i need life but its his second one that made him in (and made me wanna make this deck) he will ult out all my other walkers so fast! and his ultimate is just funny but possible.

Nissa Worldwaker: +1 target land you control becomes a 4/4 trample still a land, +1 untap up to four forest, -7 search your deck for as many basic lands as you want and play them, they all become 4/4 trample lands. Key with her is the lands become creatures PERMANENTLY! this is so great to beat your opponent in the head. Not only will she ultimate quickly with ajani, but also all the lands she made fierce get even bigger! with all my land ramp who cares if someone wipes my land creatures. She is stellar.

Garruk Apex predator: +1 Destroy another target planeswalker, +1 make a 3/3 black beast with deathtouch, -3 Destroy a creature, gain life equal to its toughness, -8 target opponent gains an emblem where every creature attacking them gets +5+5 and trample. I love garruk, he is by far my favorite planeswalker, flavour and card wise, but this one is the purtiest purty to grace my eyes of garruk fandom. First plus one is hilarious, drop and kill, second is fantastic, amazing blocker or more to swing. Blow up and issue creature AND gain life, and with ajani that ultimate is not too hard to get, plus i love multiplayer political shenanigans.

Would love any comments or ideas. I made this non-standard because i prefer modern casual with my friends.
P.S. What do you think of Vraska in here? at first i thought YES but then when i tested and tried she just kinda fell short. Ideas of her versus xenagos or sarkhan? or maybe some of my mana rampers?
P.P.S I need a cheesy fun kool name for this deck if you have an idea.

How to Play

Sarkhan, the Reveling Apex Mentor of the Unseen and Steadfast Champion Worldwaker.

Deck Tags

  • Planeswalker
  • Mana Ramp
  • superfriends
  • five colored

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,339 times.

Mana Curve

Mana Symbol Occurrence

10212328

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Superfriends Unite!

Superfriends seems okay for a name.

0
Posted 01 July 2014 at 23:06

Permalink

No offense, but how can this deck be considered "unloved" when you JUST built it today.

0
Posted 02 July 2014 at 02:20

Permalink

A deck gets more looks if it is both new and unloved.
Not sure how fair or correct it is...but if you build a deck that you are really hoping for advice on, it is a way to get views.

0
Posted 02 July 2014 at 05:17

Permalink

Just assumed that it would help if it was unloved, because most of the time I only really want advice if it is new. Didn't try to step on any toes.

0
Posted 02 July 2014 at 17:49

Permalink

2 Things kinda worry me:
Do you have mana issues?
Can you protect the planeswalkers efficiently?

With the second one being the most worrysome. Since you're gonna play it slow, you could consider Ensnaring Bridge or something alike to heavily stall the game. When you're set up nicely, you just start mauling.

Other than this, go go Superfriends.

0
Posted 07 July 2014 at 23:09

Permalink

yeah, they have been issues but ive been testing some things. sorin lord of innistrad can protect well with tokens, and some with garruk relentless as early planeswalkers while i changed the creatures to be more every mana color with the farseeks for fixing and rampant growths as well. Lastly, terminus to reset the board when I am in trouble or have ample planeswalking and am ready to start charging.

With my tests I can ultimate one of my walkers pretty consitently between turn 5 to 7. as long is its not crazy aggro it might do ok but ill see.

Go Go Superfriends!

0
Posted 08 July 2014 at 00:16

Permalink

Did some testing against my friends, in multiplayer and single and found some issues to be addressed:

Added Kiora because her plus one is handy against pesky flyers and i love her as a card. so now this is a 5 coloured deck, testing still seems to work.
Added spot removal in form of dismembers, need it badly and dropped arbor elfs to do it.
Added doubling seasons, the majority of my walkers can ult upon entering with them out so puts me in better position if i am forced playing walker to walker.
Minused one garruk relentless, one ajani and one garruk apex predator. focusing on the 4 drop walkers, work very well with nissa.

Ive considered cards like ghostly prison but this seems to run a lot better so I need to test it first.

0
Posted 25 July 2014 at 20:15

Permalink