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This is a deck I've been working on for quite some time. It was originally made with a concept of non-stop life gain and card draw. I figured it would be not too aggressive and would allow friends to test out decks by beating a wall. It turned out that I had created a wall that had spikes on the front and continued to bash it's enemies until nothing remained... I have never lost with this deck which surprises me when I created it partially as a joke.
Get some life gain on the board to hold out a couple turns. You are looking for a Mentor of the Meek. After he's out, every creature you play will give you some health and allow you to draw a card as long as you have the mana. When things get scary, play the elixir and do it again.Win conditions: Elspeth Tirel's Ultimate + Angel of Glory's RiseElspeth, Sun's Champion (in general)Storm HerdAjani's Pridemate and/or Serra AscendantGeneral overflow of small creaturesWeakness: Board wipes. (But you get back into the game quickly.)
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