It looks just like this deck: http://www.mtgvault.com/mcflyguy/decks/lost-and-found/ except not good.Consider removing all of the red stuff, since: 1) you don't have enough Unleash to be worth Exava (only if running all Unleash Zerg Deck)b) The Innistrad-block stuff is going out in a few short monthsiii) Slaughter Games is the only red card in there that has even the slightest bit of usefulness./hugs
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Since you already have cloudshift, Conjurer's Closet for more Entery Goodness.
The idea of "Plant Zombie" slays me. They had to have made those cards out of homage to the game... I like how you've structured this to be a dual deck against the Z side.
No Trostani, Voice of the Conclave? It not only gives you life per creature that enters your battlefield, but allows you to populate for three! If you have a Parallel Lives, and you populate a 1/1 token that's technically a 6/6 Essence of the Wild, you make two 6/6's and gain 12 life.
Parallel Lives to double token generation, since you're already running green. That way, you slap down Parallel Lives, Cackling Counterpart for TWO Biovisionaries, and Flashback Crackling on your turn for a fourth (and fifth), or cast one from hand as the fourth. End Step, GG."A visionary, vision is scary, could start a revolution, pollutin' the air waves, a rebelso let me just revel an' bask, in the fact that I got everyone kissing my @$$."--'Without Me' excerpt
Composite Golem. Maelstrom Archangel. Child of Alara.
Since you have Goblin King (gives all Goblins Mountain Walk) consider the enchantment Blood Moon, which turns all non-basic lands into basic mountains, giving you free reign to stomp all over your opponent(s).Reckless One is a goblin with power and toughness equal to the number of goblins in play. Total. Including itself. So, you cast Reckless One, then use Krenko's tap ability, doubling your number of goblins, and you have a veritable monster to attack with right away.
Sword of Body and Mind - Spawn Wolf Tokens and Mill opponents. Howl of the Night Pack - 1 Wolf Token per Forest.
As a possible suggestion, remove Defiant Elf in place of Scars of Mirrodin's Copperhorn Elf, which untaps all other attacking critters when it attacks. Also, with only 12 forests, a single Howl of the Night Pack can only make up to 12 tokens (Not counting Doubling Season). Finally, Coat of Arms is a double-edged sword that cuts you when playing a tribal deck... (Wow, my 19 1/1 soldiers are now 19 20/20 soldiers.)
Kangee, Aerie Keeper: Kicker 2X - Put X Feather Counters on Kangee, all birds get +1/+1 per Feather Counter. Squadron Hawks: Play one, search your deck for up to three more, put them into your hand.
Consider Planeswalker: Sorin Markov [Control Target Player's Next Turn], Lighthouse Chronologist [Take a turn during each opponent's end step], and (some blue spell) that lets you end target player's turn.
I agree with Tambor that Mirror Hall would be outstanding because of the fact that your entire deck is Legendary. The only weakness of that is you're one disenchant away from having your clock cleaned with a vicious re-application of the Legends rule. In my Samurai deck, i just removed black entirely, and Jungle Shrines from Shards of Alara cover all your mana needs until Kentaro is out. Also, you're missing legendary sword Tatsumasa. Also to consider: removing basic lands in exchange for multi-color Non-Basics.