cute little deck
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Guul draz assassin Necroplasm Mikeus, the lunarch
Slith Bloodletter Slith Ascendant Arcbound Slith Student of Warfare Guul Draz Assassin Necroplasm Cunsumptive Goo Mikaeus, the Lunarch Divine Reckoning Hex Martial Coup Hour of Reckoning
Guul Draz Assassin Student of Warfare
Bushi Tenderfoot - Human Soldier/Samurai Oona's Prowler - Fairy Rougue Nezumi Shortfang (Stabwhisker the Odious) - Rat Rogue/Shaman Nyxathid - Elemental Phylactery Lich - Zombie Spined Fluke - Zombie worm Bloodthrone Vampire Serra Advocate Carrion Feeder Cenn's Tactician Mikaeus, the Lunarch Mortician Beetle consumptive goo Nakaya Shade Nantuko Shade Slith Bloodletter Cemetery Reaper Geralf's Messenger Looming Shade Maga, Traitor to Mortals Necroplasm Slith Ascendant Big Game Hunter Intrepid Hero Royal Assassin Captivating Vampire
I lost a penney. But nonetheless, 1 land isn't going to work out so well when theres a very low chance of drawing into a land
So... out the cards here which ones do you like the most? you have a lot of 1 or 2 of's which is good for cards you may not necessarilly want like riders of galvoney But the 1st, 2nd and 3rd turns can often times be the most important turns of the game. If you don't have those figured out you will be at a disadvantage the rest of the game for the most part I haven't drawn tested your deck yet but I bet you a penney your first 3 hands you will have 0 lands Also,unhinged/Unglued cards are illegal :P
Eldrazi's will make your goals worthless You need to either play the black leyline or some other Graveyard exiling cards Surgical extraction is a very good plan and card, I'm worried you may not always have one in hand when you need it though. I'd question remand vs mana leak THough mana leak will definitly help you out when it comes to downright stopping a spell, remand gives you time and card advantage allowing you to get a surgical extraction when you need one
Legendary Eldrazi makes this unusable unless you manage to get off haunting echos early Consider putting in an RFG effect thats instant or effects their library Or heavy draw planarvoid is an example leyline of the void relic of progenitus sadistic sacrement
16 lands... risky manuever... Patrol Signalar is a risky card when it comes down to it, Depsite the fact it seems to be able to work extremely well at creating tokens, It dies quickly due to its 1/1 "good card" status and inability to tap without attacking I would put Paradise Mantles in the deck just to make it easier to have patrol signalers create tokens without danger Shared Triumph would probably be better than Glorious anthem since few people play kithkin I love humility though... Great card
Soulcatcher in my opinion is a great card to use in any flier deck If you having trouble keeping things on the field Welkin Hawk can help you with that Theres better angels to play than Serra Angel imho Like ones from M10... With lifelink, vigilance and firstrike Might have the same manacost... and is a 5, 5 Rhymes with Maneplayer Bangel
Despite how awesome the deck seems to be, I suggest you get a color focus on green and another color that would do well with the deck I'd probably do white, Green and either blue or black -Black because corrupted Zendikon is great -Blue because wind zendikon is great and you can use celestial colonade and misty rainforest Terra Eternal would be good Also Halimar Depths/Counter spells wouldn't be a horrible idea With all that mana accell you might be able to pull off an eldrazi also By the way, knight of the reliquary is a nice touch
Bloodbraid Elf is a must Blightning and Malestrom Pulse are also beautiful
Why use Maelstrom pulse, seems very sideboardesque? In fact, I don't see a reason to use black at all... 28 Why no Terramorphic Expanse? from the looks of things, eldrazzi is your win card I don't see an infinite landfall combo, I'd definitly look into it if I were you, especially with Emeria Angel
Right off the bat I can say 16 lands in a 64 card deck? 16/64 means you have a 1/4 chance of picking up a land for each card You will have many Mulligans, and each one will not necessarilly give you the hand you want I like the master Transmuter Combo with inkwell and Darksteel Look for some Cascade/Transmute cards. Because as it is now, the likely hood of you getting that "perfect" hand is low You have too many big creatures, and not enough ways to get the Transmuter out. 16 creatures 14 of which have a manacost greater than four, meaning IF you get a creature (1/4 chance per card) you have a 1/8 chance of actually playing it third turn. Then IF you play it (I'm guessing master trnamuter would be your choice, A single red burn, black destroy or counter will stop it from even being useful. you have a lot of good equipment ideas I can tell Except, the likely hood of actually being able to use them effectively is low since I doubt you'll be able to get many of your creatures out. Sword of ages will not help you out unfortunately since you won't be able to get any creatures out, but its a good idea. I'd say its better for a speed green or red attacker deck, where 4th turn, you play that, attack with some big creatures as a distraction and attack with small creatures and play some giant growths on them when they get through. Then as a final hit, sacrfice sword of ages. Behemoth Sledge would be good if you could actually get creatures out. Priaha's sheild is excelent on darksteel... too bad you won't be able to get him out in time Either way... Good ideas, but... 1) overload on the big creatures without much protection early on 2) the way you get out your big creatures is extremely delicate with 0 protection 2) Not enough mana though the locus' is a good idea...
Instead of monstrous growth, I'd suggest throwing in Muscle Burst, a very good and similar cars for the same cost I'd also say have a sheild of the oversoul just because it seems like most the creatures are going to come and go pretty quickly.
Yeah, your deck seems at least third turn so terramorphic expanse and some vivid crags/meadow/etc would do you some good since right not you don't seem like you would be able to get many of your cards out since their all multicolored
u dont need blaze with a card like banefire
1 cranial extraction and this deck would be devastated, but its still pretty awesome. Just letting you know that there are very obvious weaknesses. Heavy Burn till Cranial would suffice for countering this
I can't tell many win conditions except for vinelasher, thats 4 out of 60 cards. Though you might have alot of draw cards, you might still be looking at 3rd or fourth turn to actually get one. then waiting 2 to 3 turns to get him desiel enough to kill. and before then your looking at any number anti creauture cards coming its way. I think life from the loam is your best bet in terms of finding vinelasher, that and a "return card to your hand" But it feels like a quick deck that has small wimsy chances.... I think you need to have something else for control, an expensive counterspell would work just as easily as a cheap one. Since I don't think speed is your problem, but I think once you do get your killer out, its too vulnerable. Lighning greives also is pretty nifty I'm glad i said the same thing in 3 different ways......................................
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