Forgeling

30 Decks, 80 Comments, 0 Reputation

hmm, a way to actually win with barren glory, nice.

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Posted 23 August 2008 at 20:41 as a comment on

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Erayo + Arcane lab = EVIL!

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Posted 23 August 2008 at 20:33 as a comment on Blue Chiggers

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seahunter is unfortunately not extended legal, and extended is what I play.

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Posted 22 August 2008 at 23:34 as a comment on Merfolk

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mentor I may not need, but harbinger is my tutor, I might end up putting in four of those. reef shaman is better defense, and besides all my decks are extended legal since I don't play anything but extended.

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Posted 22 August 2008 at 22:41 as a comment on Merfolk

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Awesome, I've always wanted to build a deck around wolves.

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Posted 22 August 2008 at 06:33 as a comment on wolves

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When did the urza lands get so popular?

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Posted 22 August 2008 at 06:22 as a comment on whither control

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I thought about adding kaldra but I just couldn't spare the slots, plus it doesn't energize well enough to be worth shelling out the cash for another set of kaldra. (My first set of kaldra is in my ninja deck.)

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Posted 22 August 2008 at 06:16 as a comment on Equipment Redux

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where exactly is the control part of this burn deck?

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Posted 22 August 2008 at 00:15 as a comment on Burnin Control

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nightmare and korlash are not spirits so no.

recurring nightmare is not extended legal so it's out too.

cabal coffers is good though, I'mah add some now.

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Posted 19 August 2008 at 02:39 as a comment on Recurring Nightmares

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btw, your spawning pit is useless without creatures

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Posted 18 August 2008 at 17:20 as a comment on Death Star

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wow.....that is so weird, I was just thinking about this combo the other day when I was going through my old mirroden cards

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Posted 18 August 2008 at 17:18 as a comment on Death Star

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really ought to be separated into at least two different decks.

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Posted 18 August 2008 at 00:55 as a comment on MSB

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Suggested cards for this deck:
Vault of Whispers (it's an artifact land that taps for B)
Arcbound Crusher (Multiply those counters)
Myr Retriever (Does just what it sounds like it would)
Krark-Clan Ironworks (combos with myr retriever and works better than Phyrexian Altar)

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Posted 17 August 2008 at 21:19 as a comment on Artifact Combo

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actually turn to mist is more flexible than blink because it target creatures under anyone's control. and I sideboard more lammassu if they dont' have any good creatures. plus this deck can beat down with a cheap flip djinn if it needs to.

I used to have puca's mischief, but doing it by mana cost didn't work for me so I dropped for wizard cycling. and yes I know not to use blink on the crab,

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Posted 17 August 2008 at 03:25 as a comment on

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it's extended legal.

millstone and drowner of secrets aren't efficient enough. Plus screech is a first turn drop in addition to being a chump blocker. wistful thinking only get used when they have two or less cards in hand. it's especially useful when you bounce a creature and then bury it.

This deck is designed to do two things at the same time, block, and mill. and it does it very well.

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Posted 17 August 2008 at 03:09 as a comment on MonoBlue Mill

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your deck pulls some of the same tricks as this one of mine.
http://www.mtgvault.com/viewdeck.php?did=13600

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Posted 17 August 2008 at 02:56 as a comment on fun blink

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Take out delay for turn to mist

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Posted 17 August 2008 at 02:55 as a comment on fun blink

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@max
that's what the bombshells are in there for. and the imaginary pets come right back to my hand. Same for the Mists, they bring my creatures back to me after the trade.

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Posted 16 August 2008 at 04:02 as a comment on

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But I really don't want to add a cord that really only functions on 4 cards (2 djinn, 2 crab) it's too unlikely

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Posted 15 August 2008 at 18:30 as a comment on

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I love the combo of phantoms with +1/+1 auras, very clever

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Posted 14 August 2008 at 10:22 as a comment on Revenge of the Phantasms

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