Seven Costs

by foREVer.RIP on 12 March 2012

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (7)

Instants (8)

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Deck Description

This is a deck I started making that got way out of hand. I have nearly all these cards at the moment.

The goal of this deck is to hopefully use a Quicksilver to bring out my creatures.
I like Gideon, because although I have more Planeswalkers I could use I believe him to be very powerful and versatile.

My main problem are games where I'm up against aggro and by turn five/six still can't get out a large creature. If you have any sugestions, please comment!
(For the above problem, I've turned towards kill cards. This has been working very well early game.)

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,269 times.

Mana Curve

Mana Symbol Occurrence

1803000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Seven Costs

Norn's annex for aggro opponents?

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Posted 12 March 2012 at 02:42

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Norn is amazing counter-aggro, but some games I cannot get her out there by the time I'm over-run.

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Posted 12 March 2012 at 02:48

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What about you add some draw? since you are dealing with heavy creatures not have the right cards at hand wil kill you , i recomend Sign in Blood
what do you think?

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Posted 12 March 2012 at 03:21

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I've debated draw. At the moment, my physical deck actually has 2 Bloodgift Demons in there just for that. I still have it in mind (: I like Sign in Blood, but it's not standard.

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Posted 12 March 2012 at 03:24

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I like the idea of this deck but i think you really, really need some lower cost creatures becuase you really cant do very much until turn 4 and that kind of handicap is difficult to come back from. i would get a few doomed travellers (or anything similar) and maybe a cheap defended or 2 to not only repel some of the damage but to all waste any of the killing spells as it would be heartbreaking to finally bring in one of your big guys and to simply have it destroyed/exiled immeadiatly

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Posted 12 March 2012 at 03:21

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I for the most part agree.
Little creatures exactly like Doomed Traveler are what made me make this deck white. The original BL/W deck was here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=287184 (with of course alterations)
I could not make this work, and tried it in tournaments. My problem was inconsistency - if I didn't have my little guys beginning game, then late game they'd do nothing - basically be dead draws. I'd need a lot of little guys to make it worth it.
Do you know how I'd be able to make it work? I found that kill/control cards were a little more useful.

As for "heartbreaking" to have my big guys get destroyed, that's not a problem. I have so many of them - 1 in 5 cards in this deck is a big guy. If they die, I can usually replace. Unburial Rites takes care of that, and 4x Rune-Scarred Demons means once I play one, they keep coming.

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Posted 12 March 2012 at 03:28

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They wouldnt be dead draws if u threw in a few grimore of the dead books. i just think the deck is to top heavy. im currently workin on a restless heartless summoning deck so i know how difficult it is to find decent creatures that wont drop dead when heartless is in play. Warpriest of thran might be handy as he can knock out a enchantment or gaTekeeper of malakir to kill something.

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Posted 12 March 2012 at 08:33

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I have been debating Grimoires a lot, but haven't been able to reach the best way to implement them. Nice suggestion though, I'll keep it in mind.
I like War Priest of Thune for sidedeck and Gatekeeper of Malakir, but neither are standard \: and I'm trying to keep this deck tournament-playable.
Heartless I actually just put in sidedeck, for more early-game control.

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Posted 12 March 2012 at 21:37

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I think Doomed Traveler suggestion is a good one. Maybe also Cathedral Membrane for early defense and creature removal. Undying Evil might also be good for surprise.

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Posted 14 March 2012 at 14:52

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Typhoid rats wouldn't be bad either! combine kill with chump blocking. could come in handy early and late game. That is my suggestion.

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Posted 15 March 2012 at 18:39

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