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Originally this was to be a proper jund modern deck. Then I decided to budget it. Then I decided to cut green. Now it has become a rakdos land hate deck, where wild cantor/pyretic ritual are used to allow t2 land hate, and there are 28 different land destruction cards. Temple bell is also used to draw more cards as (hopefully) your opponent cannot use their cards while you need more land hate.Oh, and by budget, I meant REALLY budget. Go big or go home!The sideboard also includes Trinisphere, as I decide whether I'm fine with an extra $30, so that statement above remains true.
Try and win the coin flip to play first.Then, hopefully use a t1 wild cantor or a t2 pyretic ritual to power out a t2 land destruction spell, e.g. stone rain.On t3, continue this land hate trend. If no 3 drops are available in terms of land hate, and a pyretic ritual can't power one out, play temple bell.Keep on killing your opponents lands.Good luck!Try to win, so you can claim that with a $20 and a cheap store you can beat your friend's $500 deck (even if it is just once out of ten games).
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NOTE: Set by owner when deck was made.
> Goblin Dark-Dwellers: Reuses a large number of your land destruction and gives you a 4/4 Menace threat. > Blood Moon / Magus of the Moon: Hates on Modern's tendency to rely on nonbasic lands. > Sowing Salt / Crumble to Dust: Exiles all copies of target nonbasic land. Hurts Tron the most, but useful against a lot of other decks too. > Surgical Extraction / Extirpate: Similar to Sowing Salt / Crumble to Dust, except the target must already be in the graveyard, but with an up side of exiling more than just nonbasic lands. > Simian Spirit Guide: Another temporary mana acceleration. > Mind Stone: Mana rock that helps play your 4 mana cards earlier and can be sacrificed later to draw a card. > Anger of the Gods / Sweltering Suns / Bontu's Last Reckoning: Let's be honest, there will be stuff getting into play, so you have to remove them somehow. > Lightning Bolt / Fatal Push: Speaking of removal, you're likely to have one or two mana you can't use because of the average cmc of your cards. These will help you keep the opponent's creatures in check while giving a use for the "extra" mana. I know some of these cards aren't budge (especially the Moons), but I feel at least some of them will boost your deck significantly. And let me take this opportunity to suggest upgrading your lands. If the fetches are too expensive for you, I have an alternative I've been testing with some success: the Panorama lands from Shards of Alara. Because they enter untapped and can tap for {C}, you're not forced to fetch like with Evolving Wilds / Terramorphic Expanse. Because you're Rakdos, there's two Panorama lands for you to choose from: Jund Panorama and Grixis Panorama.
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> GDD would be great, thanks!> For me, the moons are too expensive but also don't completely align with the purpose, forcing them to have no mana.> Crumble seems good, especially with all the non-basics in modern. I'm not sure about Sowing as well though...> I'm not so sure about these, as they fight for valuable slots for a slight chance of causing some discard while thinning their deck. Admirable, but I would prefer Sowing or Crumble.> Maybe on Mindstone, if I add in Anger of the Gods or similar, as it couldn't be played until t2, meaning land destruction on t3 instead.> I think I might use these. What are the average 1 and 2 drops in popular modern decks? Based on decks like death's Shadow, I believe they could be quite threatening.> See above. I'm probably a bit higher on push than on bolt, though. Finally, the panoramas will (hopefully) work well. Thanks!
I also thought of something else. I've tested pure LD before and there's always something that gets through, hence my suggestions for sweepers and Bolt / Push, but a set of Trinisphere could help too. Getting Trini out means you now need to keep them below 3 mana instead of at 0.
That's a really good idea! In this deck, so far from testing I can generally stay at 2, so trinisphere is perfect!I've also found Nettlevine Blight, testing it out as another way of dealing with excess lands/creatures.