Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Bant!Thought it was time to make a fun hexproof deck. Getting that feeling that I want to play Aura cards, but couldnt... Until Now!
Bring out hexproof dudes. Make them awesome. Destroy.
This deck has been viewed 1,145 times.
Looks like i need to invest in some Sphinx's Revaltion
Permalink
I feel like the problem with true hexproof is its inability to put a relevant threat on the table reliably by turn 2, or doesn't actually have a stance really until turn 4. Sure, you can hit your Caryatid turn 2 and hold the fort against some weenie threats, but is it relevant against burn, control or midrange really? I suggest the motion to increase your ability to apply pressure in the form of less conventional one drops, namely Spire Tracer... it might get hit by a Hero's Downfall, a stress source for sure, but it's evasive and will carry a payload through aggro's line 90% of the time, and put relevant attrition value to midrange and control before you get out an Ascended Lawmage or the like. Really it's just a way to develop an offensive presence early, and I suggest it. Sure, you have the scouts, but 4/60 is a bit weak to ensure good early plays, and strong relevant enchantment targets later.
Maybe try moving the archers into the main.
Thanks for the in depth review. Took the deck to an event last night and went 2-1-1 with the loss in the final round. I can agree that really quick decks can be a weakness. You are correct in saying that there really is not much of a presence until turn 3 or 4. I like the idea of the Spire Tracer.Control really was not an issue. Almost always win game one in that match up due to the hexproof.I have considered dropping one or two of the Ascended Lawmage.Final note, I actually had the archers main last night, I took them off main now due to not having all of the shock lands yet, so once or twice I had situations with only one green mana turn 2.
Kalonian Behemoth is a fat shroud creature if that works- 7 for a 9/9 with shroud