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Energy Field + Wheel of Sun & Moon combo. Makes you invulnerable in at best turn 2-3. Also I added some counter to avoid the enchantments being removed.
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Ide recommend a few greater auramancys. 2 on the field= All enchantments have shroud ^-^
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agreed on the need for Greater Auramancy biggest problem i see with this great deck idea is that you set yourself up so that you can't lose... but you don't really have anything that actually makes you win either. add some creatures.
His Win condition might be Jace....... but thats a little too situational. against Aggro, they'll all shred Jace to bits.....
The Sterling Groves give all other enchantments shroud. The good thing on it, is that it can search for other enchantments like an enlightned tutor. If one would disenchant it, in reaction you can sacrifice it, and search for a new sterling grove. When the Wheel of Sun and Moon is there, you can search for itself actually. The win condition is the Draining Whelk, but i also sometimes win with the Jace ability.