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so i just thought of a sorta landfall battle cry maybe?? x) soooo.... let me work on it and see what i can come up with Edit: thank you everyone who helped and commented! Link me your decks and I'll try and help!;) Edit number 2: ive completely taken out battlecry for equipments and stuff
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If you're red > ALWAYS add Lightning Bolts.
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I did, I added 3 of them I could probably add a 4th by taking out one journey to no where
How should I work the sideboard??
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I didn't notice you had so many lands. You don't need 31 of them. Take 3 Moutains out and 4 Plains out and you're good. Running 24 lands sounds more reasonable..
Well I thought I needed regular lands and fetch lands. So I have enough to grab and activate landfall. I didn't think fetch lands should be counted as the total number of lands. Since they don't produce mana themselves
You're always supposed to see Fetch lands as Dual lands. They just simply thin out your deck, and that's why they're awesome. I put two in my U/B Deck just to thin it out.
Oh, well then, I will fix my land problem right now.
I could sideboard emerge unscathed to help with the kill spells
Like that you can have all 4 Lightning Bolts
Yeah, I have 7 card spots open. what should I add in??
And all 4 of everything else that you have at 3x
Besides fetch lands and ruin ghost, in my opinion
Looks real nice. I'm pretty sure it could be fun to play. Proxy it
I will proxy it soon and test it out, hopefully it'll be good for game day.
And hopefully not get murdered by infect.
I don't know how I would combat some of the infect. Like the crusader. I won't be able to kill
If you put down a Mirran Crusader, I can't to much either.
Mirran crusader wouldn't do much in this deck besides a way to stop something black or green.
Where is adventure's gear?
I added it, thanks for reminding me about that card. It's pretty good
Haha fun idea... White sun's Zenith! Control matches? Or hero of bladehold/oxid ridge.
hey! this deck is similar to my red white landcry deck i made! i would drop a geopede and a wardriver in favor of 2 hero of oxid ridge,
I second this. Hero is very good.
Your lands are still wrong. A landfall deck should run every single fetchland it possibly can. Also, you should have at least 25 lands, but preferably 26 so that you are almost guaranteed a land drop every turn. In a landfall deck, lands are as good as your best spells, so it's okay to have more than usual. Here are the changes I would make: +1 Marsh Flats +1 Scalding Tarn +1 Arid Mesa +2 Evolving Wilds +2 Contested War Zone -3 Mountain -2 Plains -1 Adventuring Gear -1 Ruin Ghost
Sideboard suggestion: 3x Kor Firewalker (vs Boros, Kuldotha, Koth) 3x Luminarch Ascension (vs Control) 3x Revoke Existence (vs Wurmcoil, Mimic Vat, Ascensions, Tezzeret, etc.) 3x Arc Trail (vs WW, Vamps, Boros) 1x Sword of Body and Mind (vs G/U) 1x Sword of Feast and Famine (vs G/B) 1x Bonehoard (vs mass removal) Additionally, I would replace the Ruin Ghosts with Stoneforge Mystics to make the equipment more useful.
so i swapped everything out that you guys suggested and the suggestions were all good, one thing ive noticed is i draw more land than i do creatures, is it suppose to happen like that?
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Drawing tons of land is just fine in a landfall deck, just make sure you mulligan if you don't have at least one creature in hand (although ideally you will have 2-4). As the game progresses, the fetchlands will dry up the number of lands remaining in your library, and you will start to draw creatures in droves.
I Enjoy the Name, mostly because it's a song title from Escape the Fate
http://www.mtgvault.com/ViewDeck.aspx?DeckID=149911 - also look at this
I just tried a few sample hands and this deck is looking great. I think I'll give it a try soon.
good deck really
if your going to work the landfall with steppe kitty and geopede, then i would add another ruin ghost
so i took out the evolving wilds for two teeterings peaks
http://www.mtgvault.com/ViewDeck.aspx?DeckID=150629
Glory of Warfare maybe
Standard deck.
oops sorry;)
I would get more Signal Pests over the Wardrivers. Their quasi-flying makes 'em harder to take out in creature combat, ensuring constant Crying. Also, the Wardrivers are CC, making them harder to cast. I'd get the Pests up to 4, take out all Wardrivers and put in another Goblin Guide or Ruin Ghost. As for the Sideboard, better be on the safe side, and get one more Revoke over one Burn the Impure. Artifacts can cause trouble, and with that much Darksteel around, Exile trumps Damage/Destroy. I'd love some comments on my decks, too, if possible. Specifically, my own Landfall deck. :D http://www.mtgvault.com/ViewDeck.aspx?DeckID=140211
im not quite sure i want to take out the wardrivers just yet, i will play around with it and test it out but for right now ill keep them in
A single pyroclasm/slagstorm/DoJ/Black Zenith/etc would wreck this deck fast. You might consider throwing a Bonehoard or two into the sideboard as a recovery mechanism. Another possibility would be Luminarch Ascension because it would stick around after a wrathing and is good against the sort of decks that like to use wrath effects.
Oh yes. My friend doj me and I couldn't recover. It sucked.