This war is ours!

by Foltan on 15 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (6)

Instants (3)


Land (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

so i just thought of a sorta landfall battle cry maybe?? x) soooo.... let me work on it and see what i can come up with

Edit: thank you everyone who helped and commented! Link me your decks and I'll try and help!;)
Edit number 2: ive completely taken out battlecry for equipments and stuff

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 1,780 times.

Mana Curve

Mana Symbol Occurrence

1700100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for This war is ours!

If you're red > ALWAYS add Lightning Bolts.

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Posted 15 February 2011 at 22:11

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I did, I added 3 of them I could probably add a 4th by taking out one journey to no where

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Posted 15 February 2011 at 22:16

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How should I work the sideboard??

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Posted 15 February 2011 at 22:18

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FrufruLOL has deleted this comment.

Posted 16 February 2011 at 19:36

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I didn't notice you had so many lands. You don't need 31 of them. Take 3 Moutains out and 4 Plains out and you're good. Running 24 lands sounds more reasonable..

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Posted 16 February 2011 at 19:51

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Well I thought I needed regular lands and fetch lands. So I have enough to grab and activate landfall. I didn't think fetch lands should be counted as the total number of lands. Since they don't produce mana themselves

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Posted 16 February 2011 at 21:09

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You're always supposed to see Fetch lands as Dual lands. They just simply thin out your deck, and that's why they're awesome. I put two in my U/B Deck just to thin it out.

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Posted 16 February 2011 at 21:20

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Oh, well then, I will fix my land problem right now.

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Posted 16 February 2011 at 21:26

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I could sideboard emerge unscathed to help with the kill spells

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Posted 16 February 2011 at 21:29

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Like that you can have all 4 Lightning Bolts

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Posted 16 February 2011 at 21:29

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Yeah, I have 7 card spots open. what should I add in??

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Posted 16 February 2011 at 21:30

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And all 4 of everything else that you have at 3x

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Posted 16 February 2011 at 21:30

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Besides fetch lands and ruin ghost, in my opinion

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Posted 16 February 2011 at 21:31

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Looks real nice. I'm pretty sure it could be fun to play. Proxy it

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Posted 16 February 2011 at 21:35

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I will proxy it soon and test it out, hopefully it'll be good for game day.

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Posted 16 February 2011 at 21:40

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FrufruLOL has deleted this comment.

Posted 16 February 2011 at 21:41

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And hopefully not get murdered by infect.

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Posted 16 February 2011 at 21:41

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I don't know how I would combat some of the infect. Like the crusader. I won't be able to kill

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Posted 16 February 2011 at 21:43

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FrufruLOL has deleted this comment.

Posted 16 February 2011 at 21:44

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If you put down a Mirran Crusader, I can't to much either.

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Posted 16 February 2011 at 21:45

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Mirran crusader wouldn't do much in this deck besides a way to stop something black or green.

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Posted 16 February 2011 at 21:47

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FrufruLOL has deleted this comment.

Posted 16 February 2011 at 21:47

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FrufruLOL has deleted this comment.

Posted 16 February 2011 at 21:49

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Where is adventure's gear?

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Posted 17 February 2011 at 03:00

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I added it, thanks for reminding me about that card. It's pretty good

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Posted 17 February 2011 at 05:52

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Haha fun idea... White sun's Zenith! Control matches?
Or hero of bladehold/oxid ridge.

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Posted 17 February 2011 at 06:11

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hey! this deck is similar to my red white landcry deck i made!

i would drop a geopede and a wardriver in favor of 2 hero of oxid ridge,

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Posted 17 February 2011 at 08:37

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I second this. Hero is very good.

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Posted 17 February 2011 at 13:20

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Your lands are still wrong. A landfall deck should run every single fetchland it possibly can. Also, you should have at least 25 lands, but preferably 26 so that you are almost guaranteed a land drop every turn. In a landfall deck, lands are as good as your best spells, so it's okay to have more than usual. Here are the changes I would make:

+1 Marsh Flats
+1 Scalding Tarn
+1 Arid Mesa
+2 Evolving Wilds
+2 Contested War Zone
-3 Mountain
-2 Plains
-1 Adventuring Gear
-1 Ruin Ghost

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Posted 17 February 2011 at 13:17

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Sideboard suggestion:

3x Kor Firewalker (vs Boros, Kuldotha, Koth)
3x Luminarch Ascension (vs Control)
3x Revoke Existence (vs Wurmcoil, Mimic Vat, Ascensions, Tezzeret, etc.)
3x Arc Trail (vs WW, Vamps, Boros)
1x Sword of Body and Mind (vs G/U)
1x Sword of Feast and Famine (vs G/B)
1x Bonehoard (vs mass removal)

Additionally, I would replace the Ruin Ghosts with Stoneforge Mystics to make the equipment more useful.

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Posted 17 February 2011 at 13:29

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so i swapped everything out that you guys suggested and the suggestions were all good, one thing ive noticed is i draw more land than i do creatures, is it suppose to happen like that?

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Posted 17 February 2011 at 16:16

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hansede has deleted this comment.

Posted 18 February 2011 at 08:51

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Drawing tons of land is just fine in a landfall deck, just make sure you mulligan if you don't have at least one creature in hand (although ideally you will have 2-4). As the game progresses, the fetchlands will dry up the number of lands remaining in your library, and you will start to draw creatures in droves.

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Posted 18 February 2011 at 08:53

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I Enjoy the Name, mostly because it's a song title from Escape the Fate

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Posted 17 February 2011 at 21:59

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=149911 - also look at this

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Posted 17 February 2011 at 22:34

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I just tried a few sample hands and this deck is looking great. I think I'll give it a try soon.

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Posted 18 February 2011 at 09:01

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good deck really

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Posted 18 February 2011 at 14:28

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if your going to work the landfall with steppe kitty and geopede, then i would add another ruin ghost

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Posted 19 February 2011 at 00:40

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so i took out the evolving wilds for two teeterings peaks

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Posted 19 February 2011 at 16:33

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=150629

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Posted 19 February 2011 at 18:45

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Glory of Warfare maybe

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Posted 20 February 2011 at 09:36

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Standard deck.

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Posted 20 February 2011 at 09:43

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oops sorry;)

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Posted 20 February 2011 at 10:00

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I would get more Signal Pests over the Wardrivers. Their quasi-flying makes 'em harder to take out in creature combat, ensuring constant Crying. Also, the Wardrivers are CC, making them harder to cast. I'd get the Pests up to 4, take out all Wardrivers and put in another Goblin Guide or Ruin Ghost.

As for the Sideboard, better be on the safe side, and get one more Revoke over one Burn the Impure. Artifacts can cause trouble, and with that much Darksteel around, Exile trumps Damage/Destroy.

I'd love some comments on my decks, too, if possible. Specifically, my own Landfall deck. :D
http://www.mtgvault.com/ViewDeck.aspx?DeckID=140211

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Posted 20 February 2011 at 17:28

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im not quite sure i want to take out the wardrivers just yet, i will play around with it and test it out but for right now ill keep them in

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Posted 20 February 2011 at 18:39

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A single pyroclasm/slagstorm/DoJ/Black Zenith/etc would wreck this deck fast. You might consider throwing a Bonehoard or two into the sideboard as a recovery mechanism. Another possibility would be Luminarch Ascension because it would stick around after a wrathing and is good against the sort of decks that like to use wrath effects.

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Posted 23 February 2011 at 17:03

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Oh yes. My friend doj me and I couldn't recover. It sucked.

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Posted 26 February 2011 at 10:48

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