Ah yes, what do you mean for Silver Bullet Goblin?
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I think eight fetchlands are enough to get the black mana when I need it, even with one ravnica land ( the second one is just there if the fist one should get disrupted ).For the Blood Moon scenario: a single swamp is just too inconsistent; I think it might be better to just stick to mono red in that case.For the Dismember I agree though, it is more versatile than Combust.Everlasting torment and Rain of Gore are in because I expect quite some lifegain in my meta.The Charms are very effective especially against Twin decks, but since I only need one to finish them of I agree with you that 4 are too much.Thank you for your comment, I really apreciate!
If you mean that it doesn't end the game right away with one attack you're right but in this case neither the Progenitus nor the Hellkite do. Only the Behemoth can IF you have at least 3 creatures in play and IF your opponent can't defend himself in some way.So in the end you're right; it would be better to take out some Progenitus or Hellkites for the Chancellors.
Yes, the extra mana(s) from Chancellor can be a huge boost on the first turn because you can already play two one drop elves!
Thank you very much for the awesome idea Gothy, you really inspired me with it!I couldn't do anything else but starting to build my own one as soon as I saw it!Some advice you might appreciate:-4 Craterhoof Behemoth+4 Chancellor of the Tangle-2 See The Unwritten+2 Summoning TrapHave a nice day!Here's my built if you're interested http://www.mtgvault.com/fmx650/decks/rampage-iii-extreme/
Thank you for the comment Marzka. You are right with the mana curve. In fact I concepted this deck for multiplayer situations (I should have written that in the description but didn't have the time, will do it as soln as possible) and not for competitive 1vs1 Modern; the curve must be a little bit flat because you don't want to still play one and two drops only after a long match when your opponents have boards full with big bad guys...The Tidehollow Sculler is very cool in multy because you can send out signals to others when you watch someones hand and be political ( or unpolitical :) to reach your own goals of course ( just as the real politicians do :P )If you want to see one of my modern decks take a look at my lifelink creation ( some cards are used in Martyr Proc ). I call it <a href="/fmx650/decks/rhox-lifegainer/">Rhox Lifegainer</a>Hope you like it!Buona setti zio
Thank you, I like it too of course ;)It's really fun to play with in multiplayer especially because they are afraid of the priests ( and of the deathbringers of course ) so they tipically decide to attack someone else :)If you want to save money I'd use some other dual lands ( guildgates for example or other ones you have are perfectly fine)The Urborg isn'really necessary ( I put it in because I drafted it ) an 8th swamp does the job ;)The gods and the planeswalkers are replaceable with some more divinity and tithe drinker (to maintain the mana curve).Thanks for the comment and have fun!Bella li
Athreos, God of Passage :O
Temple of Silence; double land is always a good thing and the scry ability is also fiiine!Debtor's Knell seems very funny, but it might be too slow...
You're right, it's massively non political, but I think that playing dirty basically is what black is made for, so why not use its strenghts? For now and for the nemesis I have ( the bar in my hometown ) the boardwipes are enough, but thanks for the advice. Damnation would be cool, but it's just too expensive, I've got some Mutilate though, but I prefer the Disk since I also clean all enchantments and artifacts...Thanks for the comment, I wish you some nice and diplomatic multiplayer games!;-)
Lightning Bolt instead of Magma SprayRift Bolt instead of Lava Spike
Now I know how to link :-) <a href="http://mythicspoiler.com/bng/cards/fateunraveler.html">Fate Unraveler</a>
<a href="http://www.mtg-forum.de/db/magiccard.php?lng=de&card=Seething+Song">Seething Song</a>
forgot the * :-)
this will be certainly useful or a <*a href="http://www.mtg-forum.de/db/magiccard.php?lng=de&card=Seething+Song">Seething Song<*/a> as ramp. Thanks for the linking tip!
<a href="http://www.mtg-forum.de/db/magiccard.php?lng=de&card=Lightning+Bolt">Lightning Bolt</a>
Dragonspeaker ShamanVery good ramp ;-)
Like this Dragon deck very much (and not only for the fantastic art :)I found some other interesting dragons you could think ofthe first two are my favourites:Moonveil Dragon Rimescale DragonFlameblast DragonFurnace WhelpMana-Charged DragonP.S. how can I link card names with links in here?
I just found a new spoiler on the internet of a card that I will surely buy as soon as it's avaiable (if it won't cost too much naturally :) and put it in here four timesFate Unraveler (Born of the Gods)It doubles the effect of an Underworld Dreams without the lifeloss disadvantage of Seizan, Perverter of Truth for example. Also You practically get double the chance to draw an Underworld Dream (plus the two tutors) :)))
Seems pretty fun! I'd put the possibility to play some of the creatures in the graveyard again (something like recycling :) in:Death DeniedArmy of the Damned ( high cost but a good ammount of fresh lamb to sacrifice :)))))Cadaver Imp Raise Deadand many others of the type, I'm sure you'll find even better ones!It's funny that I always asked myself for what all these abilities with "sacrifice a creature" are good for... hahaha Nice idea man!
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