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a remake of my old myr deck, i'm not really into those infinate mana myr galvinser decks, this ones designed to build in numbers (several battlespheres and propagators fueled by urza's lands) and centred around a huge myr battlesphere !, i like that the creature dosnt need to get through to do damage !, unwinding clock and myr turbine help ramp numerous battlsheres out quickly in a nice little mechanic, splash of red for some early kill. thoughts always welcomed.
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I think you mana would be quick enough that you could afford to swap the Galvanic blasts for the red cards that deals 13 damage to creatures, i think the bolts are fine but i think you could possibly find the 13 damage more useful than the blasts possibly
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thats an interestng point i have limited kill cards in here, so having the shivan meteors would at least deal with any creature on the board, that said late game i should be pretty hard to deal with so perhapse i need to be in the game more early doors against really fast decks the bolts are pricless, hover myrs provide blockers against big flyers, presuming i can get them back with the resevoirs
might carry x2 just to deal with the scary stuff like 7/7 flying trampeling stupidness - good idea thanks.
I feel like you've got too much stuff going on. Balefire dragon seems out of place, since you're trying to win with the battlesphere. It's expensive too. I think hovermyr > perilous myr. Its tougher, and has flying and vigilance (for some much needed protection). However there is the combo of sending your perilous myr out to die, and bringing him back with reservoir. Ugh, I wish I could be of more help. Everflowing chalice seems like a good addition.