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I know this isn't an actual deck, but if you have any advice to give to our new players, please post it. Since this is the only way I know how to reach out to players, please +1 so we could stay on the top rated for others to see! Thank you to all the players who contributed their Advice!
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Remember these General Guidelines: 1. Lands should take up 25%-35% of your Deck (roughly 22-28) 2. Multiples of Cards give you a better probability of drawing them. 4X= If you really need them every game, 2-3X= If you like seeing these cards , but don't "NEED" them, and 1X= If you want to see it every few games just to add insult to injury. 3. Build your deck around the purpose you had in mind, but always have back-up combos just in case Plan A doesn't work... 4. Decks should run around 60 cards. Anymore, you're going to have to make every card count and adjust the numbers of them accordingly. 5. Last, but not least: Be creative and different. Merely Copying decklists and winning doesn't make you a good player, it makes you PREDICTABLE & BORING! And Don't sweat what others tell you, Have FUN with your deck!
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flip... first things first learn percentages 33% of a 60 card deck is 20 lands 41% is what my old MTG rule/guide pocket book told me is good but i usually stick with 33% because i play low cost things (i.e. 2-3 mana cost curve). On another matter i totally agree with having multiples i personally cant even play a card if i only have one =X i think 60 is the perfect amount however in casual play i have 1 or 2 45 card decks... i think you #5 is the best advice EVER!!!!!!!!!
haha thanks. yeah, i suck at math, but yeah. thanks
Well guys, I play 3+ player games of free for all. The way we run our decks are a bit different, but My decks actually seem to do better in 1v1 games: As a general rule, I tend to run a land for every two spells in a deck (33%). In a deck of 60 cards, 20 will be lands. Any more then that and you run the risk of top decking way too many lands. In a 70 card deck, I usually up the ratio to 24 lands to 46 spells. Keep the deck as close to 60 cards as possible. With 40 cards, a deck with mild mill as a control scheme can ruin your day. Too much over 60 and you won't ever see the cards you need. Only run with one or two mechanics. Don't have every ability ever in a deck. A deck that specializes in one area (such as "pump up the guy with trample" or "mill") will win out simply because it has the cards to support what's on the table. Always, always, ALWAYS include as many copies of the cards you want to use as possible. This makes your decks easier to predict and way more consistent. (And it saves people who might want to give you advice on this site from reading 400 different cards. Sure, I have most of them memorized, but I like to look at the cards to see just how they interact.) And, finally, always include a brief description of how the deck plays. This is simply a courtesy to the people who take time to look at your decks. Just one or two sentences describing the general goal or simply telling us what the ideal hand or situation would be is fine.
smoothtalker for a barbarian! XD ..this deck is a good idea! +1
I was wondering, I used to have a deck where I had maybe 6 different creatures and four copies of all of them in my deck, I recently changed it to have 20 creatures that are all different. is it better to have all different types of cards? or stay consistant