Jund T2

by Flavione94 on 29 December 2013

Main Deck (60 cards)

Sideboard (14 cards)

Creatures (4)


Sorceries (4)

Instants (3)


Planeswalkers (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Help me make it better

Deck Tags

  • Jund
  • T2
  • Modern
  • midr

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,010 times.

Mana Curve

Mana Symbol Occurrence

0091629

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jund T2

Magma Jet and Doom Blade are the only suspicious looking cards to me. Magma Jet might be okay if you use it mostly for the scry, but two damage is a little underwhelming in this standard. Doom Blade is a really hard sell for me outside of the sideboard because of the prevalence of monoblack and even monoblue (Nightveil Specter). However there is an easy replacement! Abrupt Decay is at its best in this standard due to U/W strategies making so much use of Detention Sphere. I would fit it in like so: -3 Doom Blade -1 Putrefy +4 Abrupt Decay. Depending on how important the scry off of Magma Jet is, you may want to swap it for Devour Flesh, or keep it.

3 Vraska and 4 Mistcutter Hydra would be excellent for the sideboard. They might even find a slot in the main, but that list looks pretty tight to me. Not sure what I would take out.

Really good deck man, keep it up!

1
Posted 07 January 2014 at 02:59

Permalink

(I've used google translate xD) thanks for your tips. I will take the advice on the magma and as for doomblade thought to take it off if I had found the downfall or dacay. Why vraska??

0
Posted 07 January 2014 at 14:29

Permalink

She is mostly good for her -3 ability. Think of her as a card that the opponent has to lose creatures to trade with and if they leave her alone she will destroy a nonland permanent every 3 to 4 turns. She is best against monoblack and U/W control, in my opinion. In this deck, I think she would be good.

1
Posted 07 January 2014 at 17:20

Permalink