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felhide spiritbinder copy rageblood shaman to beast up minotaur :D
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Let me know if it need a fix :D
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Thunder strike over rise to the challenge
aren't they the same thing? lol
O I thought it added 3 ATTACK instead of 2
Nice! I love tribal decks! :)
same here :D
add the hammers instead of the actual god
Most of his creatures have haste anyways? I'd rather have the 2 extra damage.
1 request please change the name to "Cow God day out"
Erebos over Purphoros in my opinion but i like the deck
To me, this plays like a pure aggro deck, and as such, there are a few changes I would make. This is just my opinion.Cards I would consider adding:2x Deathbellow Raider - 2 mana for a 2/3 that regenerates for black mana3x Fanatic of Mogis - 4 mana for a 4/2 with a crazy insane ability - you're deck seems to want to deal direct damage with the gods and this just adds to it - not to mention the crazy combo with this and Felhide Spiritbender - minimum 3 damage per turn to each opponent2x Felhide Brawler - 2 mana for a 2/2 - just for quick aggro and adds to black devotion2x Kragma Butcher - 3 mana for a 2/3 and every turn it attacks it becomes a 4/3 the next turn2x Erebos, God of the Dead - Opponents' can't gain life and gives you draw ability - with Felhide Brawler you should have enough black devotion for it to be come a creature as wellCards I would consider removing:2x Whip of Erebos - no need for lifelink or the ability to bring creatures back because in my opinion this is aggro direct damage and neither of those abilities are necessary3x Borderland Minotaur - just not a great card. 4 for a 4/3 with no abilities - you need more low casting do deal faster damage and this doesn't do anything special for you either4x land - you don't need all that land - this is fast casting and aggro and you'll be able to dump your hand by mid game so you can spare a few land for some better cards plus read the bones and scry will allow you to move your cards around if you need to find land.1x Oracle of Bones - you don't have that may amazing instant/sorcery cards that would be hard to cast without it1x Ragemonger - 2 is more than enough in my opinionAlso, consider swapping Lightning Strike for Bolt of Keranos - one additional red mana for 3 damage and scry 1 but it's a sorcery - this is up to you but I think the scry mechanic will help you a lot with this deck since you don't have much draw ability without read the bones and Erebos, God of the Dead.
Mutavaults? they get the bonuses from Kargma and Rageblood. Plus they are very good against Azorious control.
I concur, Mutavaults would be insane here, all the bonuses and almost none of the weaknesses. Need to up Ragemonger to 4 since he's basically a mana dork for minotaur. Purphorous is a dead card unless you only want his pump ability, otherwise Mogis does a better job. Boros Reckoner is a must regardless if he's triple red. I would be tempted to play white just for Boros minotaur. That's my two cents.
i have a deck that is similar to this build that runs 3 reckoners. he is a pain to get out but he is sooooo useful. ive considered adding white as well, but mine is predominantly red so i usually dont have to worry too much
you don,t need white to play him, in this deck he's mono red.take out one fall of the hammer sideboard and add two rackdos charm, they are good against ooze decks and master decks, averaging about 9 damage for 2 manna, then you can always downfall the master on your turn, the artefact destruction is relevant with all the weapons as-well.
the chances of running into a good ooze deck in standard is low. maybe in modern. master is another story though...