Bug Control/Mill/Exile :D

by FlashSamurai34 on 09 October 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I LIKE BUG!

How to Play

Theres Few ways to win this game! :D

One- Mill the library with jace!

Two- Exile all the library and bring some good cards from exile with Ashiok!

Three- Use Vraska Last ability with Rogue passage!

four- try to hurt player with deathrite Shaman!

five- Milling with Jace combo for scavenging ooze and Consuming Aberration to beast up the game and wipe the player out!

Deck Tags

  • Mill
  • Exile
  • Control
  • Standard

Deck at a Glance

Social Stats

17
Likes

This deck has been viewed 5,268 times.

Mana Curve

Mana Symbol Occurrence

01438016

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Bug Control/Mill/Exile :D

Any feedback will be Helpful :D

0
Posted 09 October 2013 at 14:51

Permalink

I love creative decks and I really like the multiple win conditions. Vraska is always a good time!

1
Posted 09 October 2013 at 15:13

Permalink

Thanks Man! :D

0
Posted 09 October 2013 at 15:14

Permalink

Some suggestions, based on my standard U/B mill/discard deck (http://www.mtgvault.com/muktol/decks/bu-standard-discard/)
Consuming Aberration ({3}{U}{B}, Power and toughness based on number of cards in your opponents' graveyards, whenever you cast a spell your opponent is milled until he reveals a land), Drainpipe Vermin ({B}, 1/1, if it dies, pay {B} and your opponent discards a card)
Liliana's Reaver ({2}B}{B}, 4/3, deathtouch, whenever he deals combat damage, you get a 2/2 token and your opponent discards a card)
Wight of Precinct Six (Power and toughness based on number of creatures in your opponents' graveyards), Nighthowler (Power and toughness based on number of creatures in all graveyards)
Disperse ({1}{U}, return target nonland permanent to it's owners hand), Hero's Downfall ({1}{B}{B}, Pointremoval), Psychic Strike ({1}{U}{B}, counter and mill), Mind Rot ({2}{B} your opponent discards 2 cards), Pilfered Plans ({1}{U}{B}, draw and mill)

I hope I was able to give yo some ideas
Greetings
Muktol

1
Posted 09 October 2013 at 15:41

Permalink

Mmm thanks for the idea i like the Consuming Aberration one!

1
Posted 09 October 2013 at 15:42

Permalink

how do you protect yourself with so few creatures?

0
Posted 09 October 2013 at 16:52

Permalink

yeah but control spells can be spendy

0
Posted 09 October 2013 at 16:55

Permalink

not that bad. Just be smart how you play the deck and whats in your hand

1
Posted 09 October 2013 at 16:58

Permalink

@ddiablo2008: My standard deck actually runs no creatures at all http://www.mtgvault.com/blarg69/decks/esper-control-mill/

0
Posted 09 October 2013 at 17:26

Permalink

@FlashSamuria34: I like your deck! Consuming Aberration is a lot of fun. One thing though, i don't think your reading Agent of the Fates correctly. His heroic ability triggers only when you cast a spell that "Targets" him. And you don't really have any profitalbe ways to target him. Cyclonic Rift says "Target creature you DON'T control" and the only way to target him with Far//Away is if you bounce him to your hand. And i'm not really sure it makes sense to bounce him just to have your opponent sac a creature when having to recast him puts you back in tempo - plus you only have 3 Far//Away. I suggest you swap him out for something else - maybe a Lifebane Zombie?

2
Posted 09 October 2013 at 17:42

Permalink

Maybe put a lord of the void or two in, good for milling them a bit and getting a few extra creatures doing it.

0
Posted 09 October 2013 at 20:27

Permalink

personally I think he is way too expensive and too hard to guard to be of any use.

0
Posted 09 October 2013 at 20:30

Permalink

Awesome Deck! i Played BUG Mill Right Before The Last Standard Rotation, And It Was Very Formidable.
IThink You May Want To See Read The bones In The Main Deck.You are Lacking Card Draw Which Is Something A Control Deck Relies On. I Say Move The Golgari Charms To The Side Board.

If YouWouldn't Mind To Look At My Latest Brew ThatWould Be Awesome:

http://www.mtgvault.com/claeb/decks/never-ending-sacrifice/

0
Posted 09 October 2013 at 23:28

Permalink

That's true :D and i added underworld connections to help to draw more if that's a good idea :)

0
Posted 10 October 2013 at 00:43

Permalink

I have similar decks that I would like some feedback on!
http://www.mtgvault.com/s0rinmark0v/decks/touch-of-death/
http://www.mtgvault.com/s0rinmark0v/decks/nightmares-of-the-mind/
http://www.mtgvault.com/s0rinmark0v/decks/s0rinmark0v-read-description/
Take a look!

-1
Posted 10 October 2013 at 01:28

Permalink

Instead of deathright shamans I would run sylvan caraytids. You have enough stuff to ramp out for and they are hexproof so they won't be dying anyway unless it's mass removal.

0
Posted 10 October 2013 at 01:56

Permalink

He uses shamans because he is guaranteed to have material in the opponent's graveyard to use the abilities for. That being said, caryatid is a great card, but in this deck, shaman is better.

0
Posted 03 April 2014 at 18:39

Permalink

Dimir Charm instead of Pharika... ...drop 1 Putrefy & add 1 more Bones!..

Remove Divination & End from the sides... ...than put in 3 Negate(protect your planeswalkers) & 3 Tormod's Crypt(to counter Elixir of Immortality)...

Good luck! :)

0
Posted 10 October 2013 at 07:17

Permalink

mmmm i can do that :D

0
Posted 10 October 2013 at 12:59

Permalink

;)

0
Posted 10 October 2013 at 15:16

Permalink

Being a big control player, I can tell you now that you want some counters in the maindeck. Four out of the five win conditions require your planeswalkers and if they get countered it isn't that hard to beat the deck. Ashiok turn 3 isn't much of a threat because she'll either get countered with Syncopate or exiled with Detention Sphere. Aggro can't really keep up with her 5 loyalty that early which is a BIG advantage that card holds. I'm assuming you have Gaze of Granite as your pseudo board wipe, which Ratchet Bomb can do that a whole lot better. I'd still prefer Jace, Architect of Thought over Read the Bones but if you couldn't fit him in here then understandable because it's a mill deck. Your creature base is kinda weak although it goes with your deck theme because you're putting things in the yard. I do want to try and make a BUG deck now though, I've never played BUG control. I hope my input helps.

*EDIT*: You have ways around Detention Sphere so it isn't too much of a threat but I'd still have counters for your other planeswalkers or just to keep your opponent from playing things you don't want him playing.

1
Posted 10 October 2013 at 15:26

Permalink

That's a solid copy AZ88. If this deck ran some counters instead of soo much creature control, its power could go OVER 9000!!!!

0
Posted 11 October 2013 at 23:43

Permalink

I'd drop the purify to the sideboard and one of the far and aways. Replace with syncopates to keep control in game one. Think about annuals for extra counter protection against the new wave of god enchantments. I totally dig this deck and will be stealing from it very soon;) Goodluck!!

0
Posted 11 October 2013 at 23:46

Permalink

Cool Standard Deck bro, check mine out :P
http://www.mtgvault.com/mrmulligan/decks/apostles-demon/

0
Posted 16 October 2013 at 02:24

Permalink