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This deck is about dealing damage quickly. This deck typically goes 6 rounds. (I am looking to speed that up with some non-basic land that do not come into play tapped and can give more then one mana per use). The quickest win I have seen with this deck is 4 turns. Try to get at least 2 mana in your hand when you start, this will almost assure a quick win. Use your Scent of Cinder cards as soon as you can. Cards deal at least as much damage as casting cost. Going past 7 rounds will likely lose
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