Renewal + Deathrender + Mogg Fanatic = Infinite Damage
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Good job. I was wondering why you needed the Galepowder mages in a deck like this when you could just maindeck some removal, via O-rings or Crib Swaps. Keep in mind that Gaddock Teeg is no slouch either. By splashing green you have access to strength in numbers which give the cenn's heir ability to one of your creatures at instant speed. Otherwise I'd SB the Pollen Lulabies and replace with O-rings. Maybe throw in a Moblization or two. Please comment on my Mono-White Flankers deck.
Take a look at some of those 4 of's that you have in the deck. Enough can be said about Gustcloak Cavalier, its a 2/2 for 5 mana. And from my experience, Zhalfirin Commander is awful and doesn't really help the war effort as much as it should. Take a look at the TSP card Fortify, since your opponent will not likely block, the +2 +0 can finish a game when they least expect it and pu them on the defensive the next game. Take a look at my Mono-White Flankers deck posted in the creaturebased section
You've got a good start here but it needs a bit of tweaking in my opinion. General_carpet is right though, the vivid meadow really doesn't need to be in your deck. There's nothing to colour fix for unless you want to splash green for the "goyf" or Gaddock Teeg. The goldmeadow dodgers also need to go, as they won't help you evade anything much but the odd treefolk or giant. Great Deck otherwise. Check out my Mono-White Flankers deck located in the Creature based section and leave commments.
Be careful when playing the coat of arms. This can backfire tremendously if you are facing a tribal deck. Wait until your first main phase of the turn you plan to finish them off and play it instead (or with) a trusty fortify.
Great Start! I posted a deck quite similar to it which happens to be called "Mono White Flankers." Take a look at time spiral common, "sidewinder sliver" as it is a solid 1/1 with flanking, that gets the bonuses from Cavalry master. Also take a look at "oblivion ring" from Lorwyn as the "gaze of justice" slows you down by tapping 3 creatures. In the end it's up to you anyways, as the cards suggested would give it a more aggro swing.
That's why it's not in the mulitplayer section.
Great job with the deck. As you said, you didn't have to cards to make it perfect but if you wanted to expand on it you might want to consider some low cost alternatives: even for one extra mana, you might want to add "spirit loops" rather than the "spirit links" as the loops can be reused. You could also possibly add "Magus of the Moat" to lock down the opponent's creatures that don't have flying.