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I love playing Merfolk, and this is the latest in my many revisions of such decks
This deck is just playing your merfolk with a few delay spells, pretty easy to figure out
This deck has been viewed 876 times.
just some advice, but, if you can, try and find some cards like Spreading Seas to help islandwalk be viable. more copies of Lord of Atlantis and Master of the Pearl Trident are also good. The cards I would remove are: Coralhelm Guide, Deepchannel Mentor (the object is to kill the opponent before they kill you, so late game is bad.), Hamilar Wavewatch(same problem), and Merrow Harbinger(not remove, per say, but cut down to two copies, I'd say.) some cards to add would be: three more copies of tideshaper mystic, full copies of Spell Pierce, two copies of Triton Tactics, and full copies of Spreading Seas.
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