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Zombies combined with green sorcery and creatures. I used elves because they're so reliable as a second creature for both early offense and defense as well as generating mana whenever needed. Between the zombies and elves this deck of weenies should be consistently quick in the first 2-3 turns. Then there are a lot of powerful rares in this deck to make sure you never lose the advantage in the late game.
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What's with the Warpath ghouls? theyre pretty useless. Have you considered skinrender? A great 3/3 zombie that's also a removal spell cause of the 3 -1/-1 counters he can give out. Or anyother zombie that's better then Warpath Ghoul, which is almost every zombie. I wouldn't alter the deck any further before playtesting it though. it seems fun and actually has a chance of being quite powerful.
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Very nice work :-) I'd be interested to try this deck out myself sometime. I will also need to get some Doubling Chants. It looks like it will work out very nicely in this deck and some of my own too :P I do agree about the Warpath Ghouls, there must be a better zombie in your collection somewhere :D
I wanted to keep the deck Standard legal. I don't get to play much anymore so I use this site to keep me in the game a little bit, and as a creative outlet. Correct me if I'm wrong but only M12, Innistrad, and the most recent previous expansion group are Standard legal. I like the power-to-cost ratio. But I'll look to see if there's something better.
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You are correct in regards to Standard Legal. In that case I would go with what Somrune said, it may cost one more then the Warpath Ghoul, but Skinrender is nice removal and a 3/3. Otherwise keep the the ghouls until Dark Ascension comes out with something better.