With the ability to bring out tokens and to also return creatures to the battlefield from the graveyard, maybe you could consider Soul's Attendant? It's triggered ability would help to add to your life total quite a bit I think.
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Now this is a deck I would play!
This deck looks like pure amazeballs!
Congratulations!!
If you referring to a card like Essence Backlash, the damage dealt as a result would not be considered commander damage since it is not combat damage. Additionally, here is rule #9 from the Official EDH/Commander rules:Being a Commander is not a characteristic[MTG CR109.3], it is a property of the card. As such, "Commander-ness" cannot be copied or overwritten by continuous effects, and does not change with control of the card.Examples: A Body Double copying a Commander in a graveyard is not a Commander. A Commander which is affected by Cytoshape, or is face down, is still a Commander.Some additional info from rule #10:If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game.This is an additional state based effect.Commander Damage is cumulative throughout the game; nothing can reduce the amount of damage a Commander has previously done to a player.Because it is a property of the card and not a characteristic of the game object, a card is still the same Commander even if it leaves the field and returns.While effects can raise a player's life total, it doesn't reduce the amount of damage previously taken from a Commander. (eg: Beacon of Immortality)Conversely, combat damage can be reduced, prevented, or replaced as it is taken, in which case it was never dealt and doesn't count towards the total taken from that Commander. (eg: Fog or Captain's Maneuver)Commander Damage is specific to each Commander/Player pairing, not combined across all Commander.A player can lose if he or she is dealt 21 points of combat damage by his or her own Commander (ie: under someone else's control).I hope this helps!
You are correct. If you gain control of someone's general and deal 21 damage to that person with their own general, they will lose the game.
If you have them, I might suggest a couple of Aura Gnarlids and Ethereal Armors.
As a thought, you could consider replacing your two Huntmaster of the Fells with a pair of Guttersnipes. What better way to deal extra damage when you cascade into a sorcery or instant!
Grave Pact would be an excellent card for this deck.
You may want to consider a copy of Corpsejack Menace and Cathars' Crusade if you have them.