Continuum

by Firehawk2432 on 21 April 2013

Main Deck (64 cards)

Sideboard (34 cards)

Instants (2)


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Deck Description

This deck is made to damage you for everything you do involving your deck. Drawing multiple cards on upkeep, taking damage, discarding, and having creatures that gain life constantly.

How to Play

Infinite damage/heal combo with blood artist, myr retriever, and ashnods altar . Multiple ways to keep sacking creatures and doing damage to opponent as he is damaged for drawing so many cards.

Deck Tags

  • Draw
  • slow mill
  • Infinite heal
  • infinite damage
  • Infinite
  • infinite mill
  • Discard

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 1,141 times.

Mana Curve

Mana Symbol Occurrence

003100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Continuum

Feel free to comment, throw some of your own ideas, and so forth :D

0
Posted 19 June 2013 at 15:45

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No offense but this deck seems unfocused. You have Hell's Caretaker and Anger but few creatures that are powerful and want to come out swinging with the exception of sewer nemesis. You have a interesting Draw/discard theme going with enchantments an artifacts but few other spells that benefit. I think as it stands now you should take out the Liliana's Carress (or move it to the sideboard for decks that try to play out their whole hand). Haunting Echoes is an interesting card but it makes you Sewer Nemesis weaker yet he's your main beater.
I think adding Phyrexian Arenas for the Carresses would be a good start. That would also increase Sangromancers value to you. Fall (from Rise/Fall) would be a good card to consider adding too, particularly for later in the game.
I also noticed you have some pretty costly spells for only 17 lands. I assume your planning on getting the ones you need via the extra draw?
Hope this is helpful!

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Posted 19 June 2013 at 17:04

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This deck now stands at 25 wins and 2 losses with up to 12 different solid magic players. One who actually won a couple local legacy tourneys. You dont need many lands when you are ripping through your own deck. Having too many lands actually slows you in this instance. The sewer nemesis is still a huge hitter due to the fact you can pick yourself and you will have a good 10 cards in the grave by turn 3 or 4. The hells caretaker and anger are not for punching or blocking so to speak. They are there for the combo that allows me to infinite kill and heal. Its seems unfocused, but in game you will wonder how the hell I just did a 21 point blast on turn 3.

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Posted 19 June 2013 at 21:50

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Yes I guess I would be wondering that...

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Posted 19 June 2013 at 22:00

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the magic of mana boost when you draw those 7 cards from the reforge

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Posted 19 June 2013 at 22:10

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turn 1, dark rit to drop the underworld, turn 2 drop the caress, rite of flame, and howling mine, turn 3 miracle cast reforge, dark rit, filter through the cairns and drop a blightning. This was my hand against a buddies vampires earlier today.

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Posted 19 June 2013 at 22:16

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opps it was turn 2 another dark rit, turn 3 was rite and it gave 3 from the one in the grave

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Posted 19 June 2013 at 22:18

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Yeah actually that makes since. I hadn't thought of it that way. Looking at it again I see what I'd missed.
A very well made deck.

1
Posted 19 June 2013 at 22:24

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