Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck is made to damage you for everything you do involving your deck. Drawing multiple cards on upkeep, taking damage, discarding, and having creatures that gain life constantly.
Infinite damage/heal combo with blood artist, myr retriever, and ashnods altar . Multiple ways to keep sacking creatures and doing damage to opponent as he is damaged for drawing so many cards.
This deck has been viewed 1,141 times.
Feel free to comment, throw some of your own ideas, and so forth :D
Permalink
No offense but this deck seems unfocused. You have Hell's Caretaker and Anger but few creatures that are powerful and want to come out swinging with the exception of sewer nemesis. You have a interesting Draw/discard theme going with enchantments an artifacts but few other spells that benefit. I think as it stands now you should take out the Liliana's Carress (or move it to the sideboard for decks that try to play out their whole hand). Haunting Echoes is an interesting card but it makes you Sewer Nemesis weaker yet he's your main beater. I think adding Phyrexian Arenas for the Carresses would be a good start. That would also increase Sangromancers value to you. Fall (from Rise/Fall) would be a good card to consider adding too, particularly for later in the game. I also noticed you have some pretty costly spells for only 17 lands. I assume your planning on getting the ones you need via the extra draw?Hope this is helpful!
This deck now stands at 25 wins and 2 losses with up to 12 different solid magic players. One who actually won a couple local legacy tourneys. You dont need many lands when you are ripping through your own deck. Having too many lands actually slows you in this instance. The sewer nemesis is still a huge hitter due to the fact you can pick yourself and you will have a good 10 cards in the grave by turn 3 or 4. The hells caretaker and anger are not for punching or blocking so to speak. They are there for the combo that allows me to infinite kill and heal. Its seems unfocused, but in game you will wonder how the hell I just did a 21 point blast on turn 3.
Yes I guess I would be wondering that...
the magic of mana boost when you draw those 7 cards from the reforge
turn 1, dark rit to drop the underworld, turn 2 drop the caress, rite of flame, and howling mine, turn 3 miracle cast reforge, dark rit, filter through the cairns and drop a blightning. This was my hand against a buddies vampires earlier today.
opps it was turn 2 another dark rit, turn 3 was rite and it gave 3 from the one in the grave
Yeah actually that makes since. I hadn't thought of it that way. Looking at it again I see what I'd missed. A very well made deck.