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It's a sunburst deck. The idea of the deck is to get 5 color ASAP. Originally I was going to stall with Platinum Angel and Darksteel Forge. But I felt that was a bit slow. Instread, I've decided to switch over to Spirit of Resistance + Cromat Theres three way of winning. With the Spirit of Resistance stall, I don't have to fill my deck up with weak creatures. Instead, as I've said before I try to get one of every basic land, play Fist of Suns so that all the high cost creatures are just 5 to play. And I can beat down with that. If not, try and get Crombat and Coalition victory to win. I was thinking of using Maelstrom Archangel instead, but I felt it would be more stable with Cromat since it can regenerate and most my stuff that comes down through Maelstrom Archangel would be useless since its sunburst. Keep in mind, its for casual play and not to win as much as possible. Otherwise I'd build it just around coalition victory or door to nothing ness. All the brings provide something unique, and I want to be able to play against as many different types of decks as possible. So I try to get as much utility as I can. From life gain to creature removal, etc.
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Way to expensive :)
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This deck could really use some early defense and card drawing, such as Birds of Paradise, Elvish Visionary, Wall of Essence/Hope, Farhaven Elf, Wall of Souls, Etched Oracle, Engineered Explosives, etc, since you need time to even find the pieces to be able to play your Cromat/Child and Spirit of Resistance. Remember that just because you used color to play your sunburst artifacts doesn't mean they can set off Spirit/Coalition Victory, etc. Because you have so few cards with which you can play your combos, the combo is very fragile indeed. You may even be better off playing Transguild Couriers or a bunch of the Blades (Bant Sureblade etc.), since they're great early offense/defense. Another note is that Fist of Suns is almost useless in this deck. The Bringers have a built-in Fist of Suns, leaving only a few artifacts to be affected by it...hardly worth the 3 card slots. Also, look at some of the domain cards for help, such as Tribal Flames, Exploding Borders, and Collective Restraint. Though it's a little slower, I think Armillary Spheres would benefit this deck more than Pentad Prism.