Discard

by fifthdawn11 on 26 July 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

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Deck Tags

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Deck at a Glance

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This deck has been viewed 648 times.

Mana Curve

Mana Symbol Occurrence

0203200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Discard

Pretty solid deck. Though I would get rid of the Underworld Dreams. It seems like your deck focuses more on the discard aspect, so you might as well try to take complete advantage of that other than add something else. M10 has a load of great discarding/control cards. Hypnotic Specter is pretty much a staple in discard decks. Throw in some Mind Rot(s) and Mind Shatter.

If you're going to keep the Underworld Dreams in, throw in a Howling Mine. I would splash some red in also.

Pls check out my Zombie Milling Deck.

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Posted 26 July 2009 at 17:32

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Discard combos are hard to get going fast... I am working on one for stanrd play right now... I would keep the Underworld dreams since you do have quite a few cards that require a draw and a discard. A nice double combo when Dreams and Megrim are on the table. I run with Font of Mythos and Howling Mines in this scenario

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Posted 27 July 2009 at 14:05

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This deck is actually a lot faster when played. You usually start with at least 1 megrim or underworld dreams on open hand. About 12 cards can tranmute and over 50% of the deck can be bought out through transmute. You only need one underworld dream/megrim, transmute the other, and any of the draw cards would deal over 10 damage on opponent. Transmute again next turn for the win. I usually get turn 3-6 wins.

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Posted 29 July 2009 at 06:58

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