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I just finished building this deck today and haven't had the chance to test it yet. I built it intending to create an affordable, quick hitting infect/proliferate deck. As I test it I will update it. Suggestions and tips are always appreciated. Thanks for looking. The idea behind this deck is to get a bunch of counters on the field and proliferate. The primary type of counter is poison counters, provided by infect creatures. But since most of the infect creatures are low power (Blight Mamba, Rot Wolf, Blighted Agent) I've also added Beastmaster Ascension and Savage Silhouette to beef them up a bit so that each time they hit they apply multiple -1/-1 or poison counters.
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Infects are meant to be fast and agressive.Drop more than half of your creatures and add boost spells like mutagenic growth and many others like this one.Your mana curve is one of the worst I've seen man...U have less one drops than anything dude, that aint right for an infect deck ;/It's just my opinion,of course, if you can win games with this I can't tell you, just gonna leave some option for u to make it better.If you want to take a look how an infect deck should look like:http://www.mtgvault.com/aliski/decks/infect-pauper/http://www.mtgvault.com/aliski/decks/best-infect-eveeer/
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I'm pretty new to magic and even newer to deck building. When I was building, i guess i wasn't really thinking so much about finishing the game in 2-3 turns. I built imagining more along the lines of an 8 turn game. Thanks for the tips, i'll adjust as i go.
Sure dude, this is my concept of infect.There's many of them,I guess...But for me, faster infect deck are the greatest ;D
I looked through cards i've got to find ways to adjust my mana curve and speed up the deck, and this is what i was able to come up with.
U dont need 4 inexorable tide2-3 should be good