guildmages

by fetto1 on 07 May 2010

Main Deck (62 cards)

Sideboard (2 cards)

Artifacts (2)

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Deck Description

making my own version of guildmages

Deck Tags

  • Other...

Deck at a Glance

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This deck has been viewed 770 times.

Mana Curve

Mana Symbol Occurrence

8390173

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for guildmages

I like the idea, and good call on no RW guildmage, but I dopn't see muych in the way of win conditions....it it attacking with the mages or copying lighting bolt a lot? I like the bolt idea, but its too shakey, since unless you have all the parts of the coimbo out, you will not be able to take advantage of it (wasting your win condition on 6 damage).

Maybe a better way to make sure they gain life to get back the 2 damage spell?

If you get a chance, check out my decks.

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Posted 07 May 2010 at 13:15

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muddle was the plan to help with the combo , if it isent enough i will add more search/draw control, but if i have the combo out for example Training Grounds + Izzet Guildmage + Manamorphose means as much mana and draws as cards in the libarary , so i can throw out a good 10-15 bolts if i feel like it

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Posted 07 May 2010 at 13:52

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