Kobold Academy

by Feral2k on 28 October 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Ever wanted to beat your opponent before he takes a turn without shelling out thousands of your hard-earned $$$ on a deck that you can't even play in any tournament ever? Well, look no further! With the right draws and a little luck, you can cast a massive Brain Freeze powered out by 0-cost creatures on your first turn, before your opponent even gets to draw a card! Elvish Spirit Guides power out the first Glimpse of Natures, which let you reload your hand with every creature you play. Gaea's Cradle then puts you in bucu mana, which lets you play out pretty much the rest of the deck; just remember to Crop Rotation down a land that produces blue mana before trying to fire off that vital Brain Freeze. You can win in later turns if you don't get the God Draw right off the bat, and countermagic can screw you if you let it, but don't let that stop you in your quest for the Turn Zero Victory.

Deck Tags

  • Combo

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Mana Curve

Mana Symbol Occurrence

0100016

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Kobold Academy

Your mana base could be $800+ cheaper without hurting the speed at all by using City of Brass, Forbidden Temple, Tendo Ice Bridge, etc instead of the original duals... With the intention being to tutor for the cradle, you only need two in the deck at most which opens up options for more 0 cost creatures or other mana effects to improve the redundancy of the deck so it doesn't require a "god hand" to go off.

It's a nice concept but storm is fairly powerful in legacy tournaments so people already stock the answers and the deck has a huge weakness to counter magic.

I would suggest using Wild Cantor as an additional "free creature" since it costs 1 but replaces itself and fixes your mana at the same time. Also, Simian Spirit Guide does the same as the elvish but for R which will help you cast the cantor or go towards the sac outlet or fecundity. Lotus Petal is only restricted in vintage so you can and probably should include a single copy of that for vintage or a few for legacy. It's technically counterable but ups your storm count while the guides don't.

Throw in some Flusterstorms or something to give you at least some protection if you actually want it to be tournament playable.

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Posted 29 October 2012 at 12:37

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When I said the thing about not spending "thousands of your hard-earned $$$", I was referring to the Tolarian Academy deck that got banned out of existence after two tournaments, which was a more consistent version of this, using a ton of artifact mana, Tolarian Academy (as a 4-of), a bunch of card drawing, and stuff to untap the Academy to build up a colossal amount of blue mana to power a giant forced drawing of cards from your opponent, decking him before he could take a turn. I'm not being snarky or anything, but the point of the deck was not to win in a tournament; I just wanted to see if I could do it. I do appreciate the suggestions on making it mroe affordable, though.

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Posted 02 November 2012 at 10:36

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Okay, I see how my post could be a little mean, so I just wanted to put down the background of the deck and where exactly we got our prices (for the claim in the intro). Back when the Kamigawa Block was coming out, a bunch of us got drunk and decided in a moment of drunken bravado to make a cheap version of the Tolarian Academy deck; this is what we came up with, which was set down in a full-proxy deck. I posted it because I found it buried in some old stuff while cleaning up my room, and after running it through a few times to get the hang of it I thought it would be fun to share. I ended up finding the magazine we used to get the prices (an old Scrye, as a matter of fact), and now do want to change the deck's lands. I don't need the ability to produce all colors of mana, so using lands that do just seems like a waste unless I want to squeeze in Grapeshot, which I don't. Breeding Pool should be a ton cheaper, and I think will get moreso once it's re-released in the next set. I'm not using Wild Cantor because it's not "free", seeing as how you need a land in play to play it; the Spirit Guides can produce mana without being in play, meaning they're better when you have no lands in your hand, which is a real possibility for this deck. I also want to use 4 Cradles because you really don't want to have to burn a land and a tutor fetching one, especially since this deck can require a lot of mana depending how you draw. If you can straight-up draw it, it lets you have your tutors all intact when you need them to dig. Besides, Academy used 4 of its star land, so why can't I? Anyway, I can change the Tropical Islands to Breeding Pools, which should help the deck's money cost by a great deal. Hoping to hear what other people have to say, especially since this deck is basically one night's drunken fling with deckbuilding.

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Posted 04 November 2012 at 19:47

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