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this deck was an experiment to see if i could build a deck to use the new rules on attacking/blocking, mainly to see synergy and potentialin theory the combo of first strike and death touch should be very powerful with the new ruling of damage distribution assuming i read it right
The idea is use solders to boost each other and use first strike/death touch, it does use banned tutors as i primarily play with friends and it helps when land screws you over
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Right off the bat, you're going to need may more than 16 lands. I'd suggest cutting most of the 6-drops to accomplish this, as they're going to be bricks sitting in your hand for the entire game as the deck is currently built. Specifically, Captain of the Watch and Darien are underpowered in the build you're going for, as they're too slow to make a difference without any acceleration, which black/white doesn't really have (even with the Banneret). I realize you want to do the deathtouch/first strike thing, or I'd recommend Finality as well for the same reasons. Cutting the four 6-drops should give you room for 20 lands, and I'd recommend running at least 21 (as well as shaving the curve down considerably).Whip of Erebos is nice, but it costs a lot to play and a lot to activate, and you don't really care about lifegain in a deck that's trying to win with swarm damage, so that's an easy trim.I'd also advise cutting some of the 3-drops, particularly Bastion of Remembrance, Commisar Severina Raine, and Colonel Autumn in favor of 1-drop soldiers, of which there are many, many fantastic options, such as Champion of the Parish, Esper Sentinel, Recruitment Officer, etc. This will speed up the deck by quite a lot, and you want the damage clock started as fast as possible. Just some thoughts
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