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This deck is looking to get in regular damage with flying creatures. To keep the opponent in check, use counters and burn spells to win the race in the air.
The key here is disruption.Flying creatures allow this deck to always get in for damage. Use counters to disrupt your opponents plan, and burn spells to either kill troublesome creatures or direct damage to the opponent.Sideboard plan:Unsummon is great against decks that are trying to make their creatures tall with counters. Unsummon a troubling creature into an essence scatter is a great move.Negate for non-creature heavy decks.Abrade for vehicle and artifact decks. Remember abrade is also amazing against gearhulks.Sweltering Suns against creature heavy decks. There a quite a few decks that are lower to the ground then this deck, so we need to wipe to board state and get going on our terms. It can be a dead card against a lot of match-ups for me. This could be put in the main depending on how much you see it.
This deck has been viewed 1,152 times.
NOTE: Set by owner when deck was made.
Sorry to tell you this but Mtggoldfish on youtube already cam up with this idea. Nice try though.
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lol you make it sound like it's a contest.... I'll take that as compliment. I created a deck that was similar to someone who knows a lot more than me is a huge win! :)
I'm sorry didn't mean to sound mean. I like how you take that with a positive attitude through. Thanks. Bless you.