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Go wide and create a large number of little 1/1 creatures.- Haptra and Nest of Scarabs are keys to going wide- Ammit Eternal and Arhfiend of Ifnir can steal games- Lots of cycling and card draw to get the cards that are needed.- Key to the City to help cycle cards, get past chump blocks, and activate Discard/ Cycling abilities.- Sideboard against control or planeswalkers.
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NOTE: Set by owner when deck was made.