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So the artifact combo keeps your opponent from attacking... which is good times unless you encounter a Purphoros, Valakut, or Scapeshift stile burn deck.The unfortunate part of the plan is you have no hand during your opponent's turn, so use your creatures abilities to do stuff... namely make more creatures for beat.Feel free to run with the deck idea its fun to wrap your mind around just remember that YOU WILL NOT BE PLAYING CARDS DURING YOUR OPPONENT'S TURN, and as such a lot of instants are pretty much useless. You limited to combat trick instants that you can only play during your turn, because everything else has a better sorcery version... Just a friendly FYI as i do recommend trying your hand at making a deck around the Bottled Cloister + Ensnaring Bridge combo... It was fun really to toy with!
STEP ONE GET BOTH ARTIFACT ON THE BATTLEFIELD ASAP!!!The good news is that now you're on easy street except on the rare occasion you run into a Puphoros, Valakut, or Scapeshift style burn deck or with 20+ in burn damage.However, things just got complicated for you...Problem 1) You cant play during your opponent's turn (kind of a huge glaring issue)Problem 2) You gotta keep more than 4 cards in your hand before your combat phaseAs it is the easier one to address Problem 2 is easy as between Courser of Kruphix and Sphinx's Disciple keeping your hand size up shouldn't be an issue and if you were lucky enough to run into the God of Horizons itself (or Chord into it) your hand size WILL BE UNLIMITED CAN YOU FEEL ME {*i can feel you*}Problem 1 (the huge glaring issue) is a little trickier to deal with. So what i decided to go with was Prophet of Kruphix (which is what the Chord of Calling was intended for) so what you can do is use your board state to play during your opponent's turn things like make tokens, or level up again if needed, etc.
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