Creature Theif 2.0

by FaQfUce on 14 December 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Why waste time with fancy strategies and/or expensive cards just steal your opponents creatures and swing at them with their own stuff.

By turn 4 all creatures that hit the battlefield are yours for the taking.

How to Play

The plan is simple. Enchant NOT your creature then tap Rootwater Matriarch or Simic Manipulator and steal said creature from your opponent.
Heliod's Pilgrim and Totem-Guide Hartebeest are there to be sure you have the auras you need to carry out this dastardly plan while providing creature support and distractions for your opponent.
Aura of Dominion and Ghostly Touch used to untap Rootwater in case you want to steal more than one creature in the same turn.
Spirit Loop you get back when you opponent lacks an alternative to destroying their own creature, whereby, fueling the next creature theft.
Fool's Demise is the MORE brutal version of the latter strategy.

Well there you have it, creature theft. A deck overflowing with the malarkey typifying the blue mana source...

Deck Tags

  • Budget
  • Azorius
  • Aura
  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,058 times.

Mana Curve

Mana Symbol Occurrence

1932000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Creature Theif 2.0

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