do you have a link of a stereotypical build you can show me? and if sanctity is in the main ill just take out bolt and flame javelin g2 and throw in ball lightning and vexing shusher.
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i'd imagine there will still be builds floating around with finks and leyline of sanctity in the sideboard. depending on the list the match up is in your favor, if it is removal-bound beyond cryptic command, different story.but at least Brad nelson's build doesn't seem to hairy. http://www.channelfireball.com/articles/fffreaky-friday-espers-and-omens/
i dont have a wargate deck to test against at the moment, but i would imagine it's at least coin flip unless he nut draws kitchen finks off the wazoo. i changed up the deck since the orig post. -4 fauna shaman, +4 boggart ram-gang -4 ember hauler, +4 figure of destiny -2 rootbound craig, +2 raging ravine -4 mountain, +4 fire-lit thicket and the new sideboard is: 4ball lightning 4vexing shusher 3fauna shaman 4ricochet trap
this deck shouldnt have a problem against faries, fallout will make games that are winnable easier to win. i like fallout due to its overall consistancy of uncounterable damage. Fae will only get this deck if it stalls me til turn 6 and drops a wurmcoil, as 4cc will on turn 7 with cruel.
hmm. you got a point. although in every vengevine deck there's usually been 4 fauna. i'll probly go -1 shaman -1 hauler +2 boggart and + 2 fallout in the side
The effectiveness of Sligh is that of cards that do damage through creatures, via trample,flying, reaccuring, or by simply blowing itself up. i will not argue boggart is md material in most aggro decks with R/G because of it's uncanny ability of slowly enfeebling a big creature or maybe even 2 for 1'ing, but it just doesnt hit directly to well. Every magic deck wants the best cards in the deck to be in it or closest to it, sligh has a need for cards that work thou. ~~i did have boggart in over emberhauler at first but curve is very important in sligh, esp against control. Boggart ram-gang's effectiveness in current tournament meta; `Pyromancer's Ascension-no blockers get removed easy, maybe g2 for speed `Elves- yum yum `Cruel Control(4C)-Between bolt,path, and db, it would just become a one for one like every other hasty guy, but he only does 3 before your opponent untaps. `Doran-Good for Doran since it's light on removal and they usually end up with Finks by game2 `Mythic Conscription-this is a deck where i would even want boggart in game 1 `Boros-eats up his unlandfalled dudes but gets eaten by any removal besides unkicked burst, coin flip; another instance i wouldn't want it til game 2 `Valakut- i'd probly side it in just to try and finish the game faster, gets by fallout. `Naya~vine- 8 removal and sparkmage combo is nasty, but boggart's pretttty good against this deck `G/W junk trap-they'd never block it , i dont like 3/3 bears. but yet good in g2 for finks. Long story short it's only truly effective in this deck g2 because 1. they dont see it game 1 so they may board out some sorcery speed removal to make it more effective 2. only 50% of the meta has finks in their deck, and only 50% has them all in the main 3. plenty of decks with no dudes, so its just a 3/3 beatstick