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Thee main idea of this deck is to get your opponents life total or library to zero. Invisible stalker is a keycard in this deck to get your cipher working properly. A trepanation added to him will cause a major boost on how the game will develop in your favor. Hands of binding and paranoid delusions will be a steady battlefield controller for you. Your jace's phantasm and wight of precinct six will do their heavy damage role once your opponents starts milling their deck. Nightveil specter is useful in such a way that you don't only make their library thinner but you can even play the cards you exiled with him. Once you get your consuming aberration out he will become your big crazy deathmachine. Making him unblockable with rogue's passage will allow you to hit with your insanely powered creature and one hit your foes. Once cards starts to enter the opponents graveyards you can actually copy those creatures with lazav, dimir mqstermind. Grinding their strongest cards will happen, and with lazav you will get that gameturning creature that otherwise would have left the game. If that creature is out on the battlefield you could also syeal it with soul ransom, which probably gains you two extra cards on your hand and your opponent loses two. Dimir charm has what you want in this deck. It has milling, counter spells and destroy those nasty 2/x creatures (1/x and 0/x also).Cyclonic rift will delay some nasty creatures and mind grind will get your grinding serious in a medium-late game stage. Bane alley broker makes sure that you have the right card at the right time in the game.
Key is ciphering and attaching a Trepanation Blade to Invisible Stalker. Then buff Jace's Phantasm, Wight of Precinct Six and Consuming Abberation by milling their deck.
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