Falte

11 Decks, 9 Comments, 2 Reputation

Werewolved are back in Shadows over Innistrad! I have updated this deck to include the new werewolf cards and some other options from other sets. As for now this deck will be modern. Perhaps in the next set Eldritch Moon we will get some cards like Immerwolf and Huntmaster to make it standard playable. Do you have any ideas on how to improve the deck, without leaving the theme? Then let your voice be heard and leave a comment!

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Posted 09 April 2016 at 16:04 as a comment on R/G Werewolf Modern

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The main idea of this deck is to self mill with cards like Grisly Salvage, Faithless Looting and Mulch. When you reach 4 mana you hopefully can use Unburial rites' flashback cost on Angel of Glory's Rise to get your humans out on the battlefield. This means that you exile Angel of Glory's Rise with Fiend Hunter and get an enter the battlefield buff from a human (For example Huntmaster of the Fells). Then sacrifice Huntmaster of the Fells and Fiend Hunter with Cartel Aristocrat (Undercity Informer also works with Burning-Tree Emissary to make the sacrificing cheaper but this does not create an infinite loop). This means that Angel of Glory's Rise enters the battlefield and the process repeats. It will create an endless loop which give you infinite life and infinite wolves in this case.
Sunpetal Grove and Clifftop Retreat will not always come in tapped because i have lots of shocklands which either is a plains, forest, mountain or a swamp. I can agree with you that the lands could be an issue based on your starting hand, but because you will not do much in the first turn you could easily make your shockland enter the battlefield tapped.
The purpose with this deck was the possibility of an infinite loop, but if there is ways to do this loop without four colors in an easy way then i would be happy to hear about it.
What do you think of this idea?
-4 Farseek
-4 Cartel aristocrat
-1 Huntmaster of the Fells
-1 Cathedral Sanctifier
-1 Mulch
+4 Undercity Informer
+4 Burning-Tree Emissary
+3 Avacyn's Pilgrim

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Posted 11 March 2013 at 20:23 in reply to #330241 on Human Reanimator

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Glad you like it! I also need some more mayors and Huntmasters, otherwise I don't know what else to add or remove. Perhaps more burn and planeswalkers. It has been really good thus far on the FNMs though, and if it is possible to make it better I would just be glad ;)

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Posted 22 February 2013 at 17:18 in reply to #325288 on R/G Werewolf Modern

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In my opinion you should try to get some invisible stalkers in this deck to cipher some good cards on, like Hands of Binding, Paranoid Delusions and possibly Whispering Madness. Some Wigh of Precinct Six would be good to get some early creature power other than a Jace's Phantasm. Balustrade Spy is in my opinion a too expensive card for grinding once, use Mind Grind instead for that purpose.
I have made a Dimir deck and tested it out. It works out really good actually, you can check it out if you need some advice and possibly you can help me too if you find something that could be better ;)
http://www.mtgvault.com/falte/decks/dimir-gatecrash/

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Posted 08 February 2013 at 21:07 as a comment on Dimir Mill - Standard

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I really like the idea of winning in a new way, thoug i would think that you maybe need some more removals or mabey fog :)

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Posted 08 February 2013 at 16:13 as a comment on Biovisonary/simic

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I like this idea, though i think you would need more kill spells, against for example trample creatures. Perhaps a prey upon to easy kill creatures with high priest.

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Posted 05 February 2013 at 21:52 as a comment on Four Badass Clerics

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Let's hope she would be real and didn't kill you instead :D

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Posted 09 December 2012 at 21:08 in reply to #308705 on Curses of Sorin

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I mainly made this deck just to try out curses and my planeswalkers together, and thereafter i put in some cheap creatures as lingering souls and some ways to deal with mana issues. You have a good point in only using black and white in this deck, i just placed in some red for testing and for fun. Also this deck is built around cards i actually own, and it ended up in this deck build, though i will test removing the red and put in some kill spells as you say. Thanks for your thoughts!

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Posted 09 December 2012 at 21:06 in reply to #308698 on Curses of Sorin

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I totally agree with you that four immerwolfs are better, but as i stated i currently own only one immerwolf :( but I will get more soon. I use the immerwolfs instead of huntmaster of the fells because immerwolf counters him. I appreciate your tips! Hopefully this will be good enough in FNM when i get better wolfs!

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Posted 21 November 2012 at 16:35 in reply to #304935 on R/G Werewolf Modern

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